Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Tuesday, November 15, 2011

Petnome Calculator 2.0.0 Released!

Right click and select "Save As..." to download it to your desktop, or simply left click the link below to use it through your web browser (Adobe Acrobat 6.0 or higher must be installed):



Sunday, November 13, 2011

Zafaria Test Realm Patched!

Recently, the Test Realm has been updated with a few new tweaks:



Transcription

Kevin:  Hey guys, Battleblood here.  So, there're some exciting updates in the game now, in Zafaria!  I'm actually on the Live Realm farming Nastrond -- I'll soon explain why we're farming here.  

First of all, there's been an update to the Henchmen.  You can actually fight with creatures of the Spiral...next to you.  So, you can literally have a Helephant -- well, not a Helephant, but one of the Black Cultists from Zafaria -- as a Level 70 Henchman.  They're supposed to be stronger, since they're more expensive.  I think they're 400 Crowns, but they're (supposedly) worth it.  They're worth buying -- I guess -- if you're in a rut, or if you're stuck somewhere.  They have higher Critical Rates...

At the same time, the creatures of the Spiral (in Zafaria) also have higher Critical Rates themselves.  Thus, your battles could be a lot longer than before.  I know their Health has spiked up along with their Critical Rates.  What that means is that there's a chance you might be spending much more time fighting than running around and questing, depending on how many teammates you have, and it might be harder to Block their Criticals.  You might have to shield more, or even use Conviction in your decks now, especially to ensure that you don't become stunned.  I remember from last night fighting Life mobs, and they've used Forest Lord on their first turn, and they actually saved up Pips to to another Forest Lord after that.  Because I was by myself, I had to work out some heals, get my own Vengeance up (so I can Critical better on them) and escape the battle faster to collect the Health wisps.  That's the good news: there's an abundant amount of Health wisps flying around.  Therefore, you might not struggle that much, but it's all about what you do in the battles now.

I don't know if the Bosses themselves have changed, but I'll do a Vlog on that when I get the chance.

As for now, Pet Feeding has also been tweaked a little bit!  But, before we get to that...

Some spells have been amp'ed up or nerfed:  there are the Sirens, which have been nerfed -- it went from 900-something damage to 800-something; Dr. Katzenstein's Monster has been renamed -- or, maybe it's always been that way (I haven't been paying attention) -- but it's called Dr. Von's Monster, and it does Life Steal still, but now it's buffed so that it adds a 25% Infection on the target; and, Chimera has about 30 damage added to each head, so it's an increase of 90 -- they didn't really add any other special effects (which is a little disappointing for some Balance wizards; I was kind of hoping that one of the heads might give a small DoT that does 90 damage to help remove shields from one Spiritual School).

The reason why I'm in Nastrond is because KingsIsle has expanded the window on what items can give Pet XP (PXP)!  To follow up on the last Vlog, where I said that it was based on regular or holiday Crowns items: now you can feed Auctionable items!  Last night, I went into the Bazaar, and bought a bunch of Level 0-1 Amulets (which gave Firecat), and started feeding my pet those.  It actually gained 1 XP here, and 1 XP there!  Most of the time, though, it received gold.

Now, that's not totally profitable if you're looking for an income of gold.  In the example above, I'm purchasing these Amulets for 38 gold each, but received only 2 gold back if my pet didn't gain XP.  My strategy is to collect as many Non-Auctionable items as possible, and feed that to my pets!  The cool part is that there is no difference between feeding your pet a No Auction item (and receiving gold for that) than selling it to a Shop Vendor (like the Seamstress, for example).  

So, what I'm doing here is collecting as many No Auction items as possible -- since it's from a high-level world, I'll have a chance of 4 XP per feed, if I get lucky.  Or, I can get the same gold I'd get if I sold it to a vendor, (plus some additional rewards like Reagents or Treasure Cards).

Plan to plant many Pink Dandelions, King Parsleys, Silver Trumpet Vines, or any of those plants that tend to give their own seeds at Mature or Elder.  I know that Silver Trumpet Vines sometimes like to give two of their own seeds at Elder; Prickley Bears also do this.  There's a small chance for Pet XP when you feed your pet these surplus seeds.

If your items are Auctionable, I would recommend selling to the Bazaar if you're short on gold, rather than feeding it to your pets.  If they're not Auctionable, you can feed those items on-the-go to make room for Auctionables!  If you'd like to see the results of the Pet Buffet Survey yourself, you can go to http://tinyurl.com/petnomefeedresults, or you can conveniently visit the Petnome Project and browse the links towards the top of the front page.  There will be a spreadsheet which has collected a bunch of data from numerous contributors, and if you scroll down towards the bottom, you'll pass the light-blue colored text (which represents the data accumulated before this Test Realm Patch) and come upon the current data in solid, black text.  It will help give an idea of which items are giving PXP!

Last, but not least, if you look at the Update Notes on the official site, they've scratched out the word "sometimes" and written in "occasionally" (in the Pet Feeding section).

I hope you've enjoyed this video; if you did, please Subscribe, Like, and/or Comment if you have some questions, and I hope to see you guys in the Spiral, and hope you've enjoyed your day!  Peace out!

Saturday, November 5, 2011

"Next World" Leveling Preparation

Ever reach the level cap and feel like you've accomplished everything, and end up ignoring the side quests hiding around the Spiral?  Or, if you are a hardcore "completionist," ever feel the need to clean out your Quest Book?  Here are some tips on how changing those impulses may be beneficial for the long run:

Haiku Interpretation of Zafaria and Upcoming Updates

Zafaria comes
Stampeding, my heart beating
With the native drums.

Soon, Legendaries
Become no more, searching for
Unbound Transcendence.

New monsters, new spells
Lie in wait by promised fate...
Of what strength, pray tell?

Decorations are
Becoming one, balancing
Their large, wrathful form.

Demonic creature
Speaks thrice; empty of advice,
But full of terror.

Pieces no longer
Resting in peace, but released
Combined and stronger.

Giant beasts charging
With an ivory present
Granted to a foe.

A shower of heat
To wash away confidence
From one’s enemies.

A corrosive spray
To drown away defenses
And immobilize.

Beauties of malice
Evoke a cold melody
For those who listen.

Spheres of translucence:
One aiding blessings, while
One's eye for an eye.

In flows new concepts:
Penetrating resistance,
And pet engorging,


Aside from small games,
Critters and creatures shall fight
A large invasion

Along a long path
Foes arrive with stubborn drives;
No rest 'til their end.

Warriors, shamans,
And elders alike struggle
With their own kinship.

Ominous evil
Of parasitic nature
Infests lands and hearts.

Water defiled,
Spirits crushed like fine powder,
Homeland turned war zone.

Harmony shaken,
The black widow is spinning
Her destructive web...

It is now the time
To seek out the Dark Nest's queen
And purge her poison.

Uncover secrets
And restore alliances;
Enlighten yourselves.

Under the red sky,
Wizards will raise their wands high;
To cast back darkness.


(Add your own haiku
Within the comments section
For Zafaria!)

Tuesday, October 25, 2011

Third Mystery Picture

Unusually short gap between the release of two mystery screenshots, we find the third of the series over at MMORPG.com:



So, once again, using my primitive method of deciphering Morse Code, we come upon this message:


Shadow Weavers are making a return, apparently, to our quest line...  "Her" could refer to Morganthe herself, meaning that this new world is most likely to be the next main story arc!  Seems that safari clothing are making a return, as well -- Morganthe's inclusion brings about... exploration and adventure.  Cant' wait!

Monday, October 24, 2011

Morse Code and Second Mystery Picture

Today, a new mystery picture for the jungle-themed world has been released on ZAM.com, along with a coded message at the top:



So, naturally, Katherine Light and I once again cracked open our Morse Code sheet:


...and in a short time, deciphered the following message:


@SirWolfblood asks, "How did you decode it?"

Honestly, the last Mystery Picture and this one are the only times I have ever worked with Morse Code -- it was an intimidating cryptogram for me back in middle school.  Then again, after asking some military veterans at my workplace about their knowledge of Morse Code, they've confirmed that they're just as fluent as I am, save for "SOS."  So in a way, it's almost a "dead language"...which makes sense, considering that it can be internationally deciphered, and national security secrets are supposed to be national security secrets.  Anyway, my method of deciphering the code may be very primitive and inexperienced; I accept that!  But, since it was asked, I shall share!

Let's look at a different sequence:

   - - - - - . - . . . . .  | - . - . - - - - . . .


According to the Morse Code chart above, every letter has a minimum of one character OR maximum of four characters.  It gets a tiny bit more complicated when numbers are involved, but we can use a method called elimination to find out which letters are which.  We'll assume that the vertical line is a symbol for a space between two words.  And, to save some time, both of these are words, and there are no numbers.

So, starting with the first word:   - - - - - . - . . . . . 


Let's start with the maximum possible characters (4) as our first letter.  Already, we know that the first letter of this message CANNOT contain four dashes, as no letter is translated for that.  Thus, we must assume it is represented by the three dashes (or less).

So, we have this:   - - - / - - . - . . . . . 


So, we'll try to find a letter represented by three dashes:  O.  We don't know if it's "O" for sure, because perhaps the third dash may belong to another letter's sequence.  But, we have to assume, for the time being -- we can find out whether it's not by process of elimination!

Now we have:  O - - . - . . . . .


Let's repeat the process and look at the next four symbols:  Dash Dash dot Dash.  That stands for Q.  Okay,  per a general English language rule, there is usually a "U" after a "Q."  But, "U" consists of dot dot Dash.  So, this word is unlikely to be a real one, but we'll go along with it, JUST in case it's one of those weird words that your suspiciously "clever" friend used on Words With Friends or Scrabble.  Since we have dot dot dot dot as the next four, we'd collectively have "OQH."  Well, how about just dot dot, I?  "OQI."  What about just dot?  E.  "OQE."

To save some reading time, the rest of these combinations do not produce a common word.  So, let's backtrack to the very first letter.

We'll look at just the two Dashes, which represent M.  Again, we don't know if it's this, or the single Dash T, but, the coding must move on!

Thus, we now have:  M - - - . - . . . . .  


Taking a look at the next four characters, we have Dash Dash Dash dot, which equates to...nothing!  So, we'll look at just Dash Dash Dash, which comes out to O.

Therefore, M O . - . . . . . 


Repeating the system, the next four characters are dot Dash dot dot.  L.

M O L . . . 


Now, the true test of this word begins!  The next three characters, dot dot dot, equate to S.  Thus, we assume our first word is "MOLS."

Let's look at the second word:   - . - . - - - - . . .

The first four characters, Dash dot Dash dot become C.  

So, we have  C - - - - . . .

Repeating the process, the next four are ... oh wait!  Dash Dash Dash Dash doesn't exist as a letter, so the next best thing is Dash Dash Dash, which ends up as O.  

Thus, C O - . . .

Finally, Dash dot dot dot becomes a B.

So, we have "MOLS COB."  However, this doesn't make sense, especially if we know that it has to be a commonly used phrase.  So, let's backtrack once again on C, O, and Dash dot dot dot.  Knocking the last letter down a notch, let's look at what Dash dot dot is:  D.  Finally, the single dot is E.

"MOLS CODE."  Now, let's backtrack on the word MOLS, and see if it can be read any differently, too.

M O L . . . 

If we treat dot dot and the last dot as two separate letters, we'll have MOLIE or MOLEI, or MOLEEE.  Thus, let's backtrack again on "L."

M O . - . . . . .

Thus, let's backtrack again on "L."  Instead of looking at the following four characters, let's focus on just three: dot Dash dot.  This represents R.

M O R . . . .

Based on our system, the last letter could be H, but since "MORH" isn't a common word, we should break it down further.  dot dot dot then gives us S, and the final dot an E.  

M O R S E   C O D E

Kudos to such an intricate way to hide a message...not only do you have to decipher the entire phrase, but you have to ensure that each word fits and is context with the rest of the phrase.  Mols is supposedly a peninsula in Europe, and a "Mols Code" could relate to an actual guideline or set of rules placed by residents...but unless a theme is known, misinterpretation isn't difficult to discover.

Finally, here is some actual pen-and-paper work that I did on my end:


Anyone else feel that a telegram will be included in this new world?  I think it's very likely!

Sunday, October 23, 2011

BUN: Small Catching Up

Hey all,

It's been awhile since I've written anything technical (let alone, at all), but my activity level has shifted back in-game, the Petnome Project, on YouTube, Twitter, and Facebook (it's seldom there, though).  I'm either farming up a "bottom"-load over at Halfang and devising a number of Zerging deck builds for each school for first-turn kills, keeping track of Gardening drops, or pet training with a "Recycler" wizard in the Spiral (these items will be future topics!), keeping up to date on Petnome submissions, uploading Perfect Catch videos along with Vlogs, or Tweeting the latest thoughts or adventures.  Also, Ravenwood Radio had their 50th and 51st episodes recently -- those were a LOT of fun.

A lot of new content has also kept us pretty busy, such as Halloweenfest, Hallowe'en, the Nightmare packs, and this mysterious world that's coming up...  Based on Stephen Spiritcaller's interview with Fred Howard, I'm thinking we can expect to learn more about this around December...maybe the world will be released by then, but that's my wishful thinking!  Massively gave us a small sneak peek, and there are some symbols on the picture below that were deciphered by myself and Miss Katherine Light:



We caught onto a small mistake, as noted in the image, so here is the newly revised picture, hehe:



I've also been dealing with some University items -- I've been accepted!  My state's budget problems aren't improving, so the acceptance is an extremely big deal for me, especially when it's during the a very selective Spring semester.

And, last but not least, I've ended up treating my blog like more of a scientific journal than a personal one.  It's starting to become just a bit awkward -- out of style, in other words (for me) -- to be writing things here when I habitually post them on the spot on Twitter.  Usually, it's the "guides" or "tips" or "really chunky stuff" that I can write pages and pages on, that goes on The Chillanthropologist.  What can I say?  I like the "article" style of writing, where there's an overall subject, a dissection of its elements or parts, a weaving of facts/experiments/results, and a blend of insight/commentary.

But, I'll give this "true blogging" thing a try.  Sometimes a personality just needs to shine through from the layers of logic or rational thinking...

Wednesday, June 8, 2011

Audio Log (ALog) #2: Battleblood Updates and News (BUN) (6/8/11)

Discussing about what I've been up to lately, in-game and off: projects, life, work, surprises, and guest-speaking later tonight on Ravenwood Radio! Plus, some game updates to look out for!


Monday, May 23, 2011

Vlog #14: Summer Battleblood Updates and News (5/23/11)

Topics: Blogging/Vlogging, PVP Videos/Commentary, secret projects, self-improvement, and a future "offer" from TPC.



Wednesday, May 11, 2011

Wintertusk Checklist and Analysis

Wintertusk is coming out today!  Too bad for me, I'm stuck with studying for a final for Thursday... -_-  I'll try to manage my time best to maybe even squeeze in some time for Ravenwood Radio 40 tonight, but no promises!  We'll just have to see if I can plow through or avoid some unnecessary chapters...

BUT, nevertheless, I've created a personal checklist while playing the Test Realm to remind me of some in-game obligations and duties for the Live Realm (once I'm free from academic burden).  This list is made public to help some of you PvPers manage your time, decisions, and resources to efficient use:

Concept to Grasp
A new generation of PVP has arrived, with 15 new spells.  Eight are completely new utility spells, and seven are upgraded versions of existing spells.  Various mechanical changes have been implemented, such as Earthquake no longer removing Stun Blocks, but stunning spells providing just one Stun Block of protection, opposed to four.  To balance this, Stun Resist gear has been added to Dueling Diego's supplies.  Also, the gear that's dropped within the Waterworks dungeon is for Legendary Wizards (Lv. 60), and provides Universal Resistance regardless of school.  New Crafted Gear is also available, allowing for an expansion of many new strategies (which I'll extensively be exploring and developing over the next few months).  Level 58 pets will also take us into a new dimension of PVP with new abilities and unique Innate Cards.  An additional Training Point will be provided through a new Zeke's quest.

The following checklist will be completed before my Ice Wizard returns to the Arena:

  • New Spells
    • Obtain Level 35 spell (Legion Shield)
      • Great counter against Area of Effect (AOE)-Damage over Time (DoT) spells, allowing me to protect allies for an addition 30% resistance to next incoming damage.  Also helps me reduce damage for all allies if I can't make up my mind on who to protect.  A must have.
    • Learn an additional spell from Zeke's Trogg Finder quest.


  • New Items/Gear
    • Purchase Stun Resist Amulet from Dueling Diego
      • Replacing my Life Mastery Amulet, since Perfect Catch has vigorously trained and adapted to a Pip-building style before the Amulets were released; it shouldn't be unfamiliar territory.  I'll then have a 15% reduced chance of getting stunned.  Because stunning spells will provide just one Stun Block, the number of Chain-Stunners can be expected to increase.  Thus, having an innate chance of resisting a Stun can be advantageous against a team expecting to win by pure immobilization.  I would rather keep my Stellar Signet and Cosmic Kris for massive Incoming/Outgoing boosts to complement Spritely, so I will choose to stay at just 15% max Stun Resist (as opposed to 30%).
    • Stitch Wands
      • Personally craft one of the new weapons with help from someone who has access (going to port to them; thanks to Aiden for helping with clarification) to the wand recipes, stitch the Hammer of the Stone Sky to my "Banhammer" (a promo wand called the "Galvanic Hammer" from Beckett's).
        • This wand allows for a variety of AOE support spells such as Bladestorm (increase team's damage), Brilliant Light (increase team's recovery rate via casted spell/Spritely), Legion Shield (increase team's resistance), Unicorn (increase team's damage recovery), and Guidance (increase team's accuracy).  All these spells have 100% accuracy, so the chance to fizzle will be very low (given that there is a Smokescreen or Black Mantle upon us).
      • Will stitch my Lifeforce Sword to another model
        • Just for aesthetics
    • Repeat Waterworks with Perfect Catch until all members have their complete Legendary Gear before questing in Wintertusk.
      • Gear boosts will allow for faster questing (higher critical rating without sacrificing survival via resist)
      • Ronan's boots, hat, robe
      • Fallon's boots, hat, robe
      • Cassandra's boots, hat, robe
      • My boots, hat, robe
    • Create a new generation Perfect Catch Defender Pig, and research the Weakness talent more.  (Spell Proof, Spritely, Snow Shield/Weakness, Sharp-Shot)

Monday, April 25, 2011

Test Realm: Waterworks Run #1 a Success!

About an hour and forty-five minutes after entering, Perfect Catch manages to solve and emerge victorious from the Legendary Tower "Waterworks" on the Test Realm!  While not the first team to complete the tower, we had no help or tips from others who have...coming in there was a fresh, new puzzle to us all.  Here are some screenshots:

First Room:  Fight two groups of Elite mobs to activate a lever...

Second Room:  Fight Luska Charmbeak, a squid that "squirts" you with corrosive and blinding "oil"...  21,000+ HP

Second Room:  Luska Charmbeak is telling you that if you ARE NOT blinded, DO NOT use any spells on him, or he will  punish your entire team with a strong Power Nova.
Second Room:  With Fallon's new Storm Spell (Supercharge), we manage to hit him for 10k+ damage without traps...still not enough...  So then he proceeds to blind everyone from first Wizard up to Fallon.
Second Room:  Second hit...still too short...

Second Room:  Third time's a charm...break...ha...ha...   >_>
Final Stage:  Three bosses, who cannot be stunned, will force you to "dance" with them.  When a bubble is placed up, you are allowed to EITHER trap OR blade...but never at the same time.  In other words, one bubble allows for positive Charms (blades), while the other allows for negative Wards (traps).  Listen to the boss to find out when you can do whichever.  Try to take out the hammerhead and eel ASAP; they love to Critical hard on their spells.  I went in first to take the attention of all three bosses at the beginning of the battle.  Fallon used a combination of Supercharge with Ronan's Donates to ensure we could create 100%+ blades on her, and allow her to strike hard.  Since Sylvester changes the bubble up around every three rounds (before a turn starts), we had to use Cleanse to ensure Fallon's hit does make it through the Smokescreen.
Final Stage:  With only a few blades and turns available to us, we decided to strike all three bosses with a huge Storm Lord...

Final Stage:  Storm boosts on the Eel boss....
Final Stage:  5,700+ Damage wasn't enough to kill the bosses...but it was definitely a huge dent in them!

Final Stage:  Ronan then proceeds to clean the Critical-Hitting bosses up with his Gargantuan Power Nova...

Final Stage:  K.O.'d!!!

Final Stage:  Bye bye, Hammerhead!
Final Stage:  After a few more bombardments of attacks (make sure that there's at least one trap up when the Trap Bubble is up; the same for blades when the Blade Bubble is up), we're finally able to use Lady Judgment to win...
Final Stage:  No need for traps with just 300 HP left on Sylvester...he isn't going to Cheat back, this time!
Final Stage:  See ya, don't wanna be ya!

Aftermath:  And Level 60 Ice Boots drop!  Compare the difference between the new Legendary Gear and the old!

Aftermath:  You may find the quest line bugged, especially for those who did not turn/touch the final valve.  The good news is, everyone who beats the instance will get the badge:  Waterworks Warrior!

Test Realm: Wintertusk and Updates

Introducing Wintertusk!

 
 
 
 


The Story of Grizzleheim Continues with Wintertusk!
Word of your deeds in Grizzleheim has reached the ears of the greatest of the ravens, none other than Grandmother Raven herself. She's calling you to rescue her from the Coven....

You will begin your journey in Wintertusk after you have completed the "Everwinter" quest in Grizzleheim. When you begin your quest to rescue Grandmother Raven, you will be sent to Hrundle Fjord, the main area in Wintertusk.

Hrundle Fjord is a small walled Viking-style village, primarily inhabited by bear warriors and traders. There is a small dock outside where merchants and warriors enter the area. It’s remote and cold, perpetually covered in snow, and it’s among the older places in Grizzleheim. The surrounding areas are full of wild creatures and barbarians.

Wintertusk contains 5 main areas: Hrundle Fjord, Austrilund, Vestrilund, Sudrilund and the areas of Nordrilund & Nastrond are bundled together. Each of these areas are Premium areas that will require a Membership to enter, or individual areas will be available to be purchased with Crowns when Wintertusk arrives in the Live Game. Each area will be 1995.
 
 
 
 

Roaming Mounts and New Pets!

 
 
 
 
Roaming Mounts
Set your Mounts free! Just like pets, mounts can now be placed in a house and allowed to roam about, and yes that includes the brooms and wings!
New Pets!
New pets can be obtained through a quest given to you by your school Professor! You must be at least level 58and have completed the Grizzleheim quest "Blackbird in a Cage" to obtain this quest.
For a sneak peek at these features, watch this video.
 
 
 
 

New Spells!

 
 
 
 
New Spells for All Schools!
New spells are available for players at level 35 and 55. If you are above the level requirements, and have completed the required quests listed below, speak to Baldur Goldpaws in Northguard.

This is a departure from how spells are usually trained, so please follow the instructions you are given.

The spells for players who are a minimum of level 35 will be a new utility spell inline with the other spells players are used to seeing from their class. For example, Storm Players will gain access to a new Stormblade that allows them to dump power pips to make their next spell even more powerful. Nobody beats in a Storm Wizard when it comes to pure damage right?

Players who are a minimum of level 35 and who have completed the Grizzleheim quest "Blackbird in a Cage" will be invited to speak to Baldur Goldpaws in Northguard who will give you a quest named "I Know a Guy...". 

The spells for players who are a minimum of level 55 spell will be an upgrade of an existing spell that makes it even more useful to high level players. For Fire Wizards this means that Link will now be upgraded to Power Link; a much more effective version of the old spell that allows Fire Wizards to heal themselves considerably better while dropping a big damage over time spell on their opponents.

Players who are a minimum of level 55 and who have completed the Grizzleheim quest "Thief of Spells" will be invited to speak to Baldur Goldpaws in Northguard who will give you the quest "The Spell Trade".
 
 
 
 

A Return to Crab Alley

 
 
 
 
Return to Crab Alley!
If you are level 12 or higher, speak to Sohomer Sunblade in Triton Avenue for a special assignment called "Trouble Underfoot". Remember Sohomer is at the top of the set of teleporters behind Blad Raveneye. This assignment will lead you to Crab Alley where you will learn what became of the residents after their brush with fame. Be sure to pick up your rockstar outfit while you're there.

AND

Are you Legendary enough?
A new dungeon for high level Wizards in Crab Alley called the Waterworks! Blad Raveneye needs help with an emergency in underwater Crab Alley! Something strange is going on in the river depths, threatening the whole street! Venture into dark, unknown tunnels beneath Triton Avenue and set things right! Solve complicated puzzles, battle vicious underwater minions, duel tricksy bosses, and stop a sinister plot!

Crab Alley is no longer a free to play area, and will require Membership or Crowns when it opens in the Live Game. This area will cost 750.
 
 
 
 

Crown Shop Updates

 
 
 
 
Crown Shop Updates
The Crown Shop has some updates that should make it easier for you to find the item you are looking for in a faster manner.
  1. More tabs! More tabs for all the items you want to shop for make it easier for you to see everything available.
  2. Search! Look in the upper right corner for a search function to help you find an item by name.
  3. Saved Preferences! If you prefer to view in list mode these preferences will be saved so that next time you open the Crown Shop, you'll see what you want to see.
  4. Combat Tab! In combat, when you open the Crown Shop, the Henchman tab will be the tab that appears. This should make choosing a Henchman faster and easier.
 
 
 
 

Wand Stitching

 
 
 
 
Wand Stitching
Eloise has been improving her skills and she can now take the stats of one casting implement (wand, sword, etc) and place it onto the appearance of another casting implement (wand, sword etc.) Just like stitching clothing, follow her instructions carefully to ensure you choose the right items for the right effects! This transaction costs Crowns.
 
 
 
 

Privacy Update

 
 
 
 
Hidden from Friends
A new feature in the Options Menu is the ability to set yourself to be Hidden from Friends. If you set this option, your friends panel will not be accessible and you will not appear as being online to your friends. To turn this option off, you can simply click on your friends panel to become available again.
 
 
 
 

Quest Updates

 
 
 
 
Quest Updates
  • Players will no longer be able to decline main line required quests in Wizard City & Krokotopia.

  • Some quests in Marleybone, Mooshu, Dragonspyre and Celestia now have minimum level requirements to receive the quest.


  • Marleybone - The following quests in Marleybone require that you be a minimum of level 20 to receive the quest:
    1. The Right Combination
    2. Gate is Enough
    3. If you Build It...
    4. It's Alive!
    5. Metal Madness
    1. More Metal Madness
    2. Stealthy Stuff
    3. No Entry
    4. Safe Crackers
    5. Purloin the Plans
    1. Bully the Boss
    2. Knock on Wood
    3. War of the Weird
    4. The Invincible Man
    5. The Crime Machine
    Mooshu - The following quests in Mooshu require that you be a minimum of level 30 to receive the quest:
    1. The General
    2. A Strong Defense
    3. ...is a Good Defense
    4. Scouring for Scouts
    5. A Soldier's Duty
    1. Battle of Evermore
    2. Warlord Katsumori
    3. Stone Cold
    4. Passing Stones
    5. Left Behind
    1. Quest of Faith
    2. Tree of Life
    3. River Temple
    4. Summoning the Spirit
    Dragonspyre - The following quests in Dragonspyre require that you be a minimum of level 40 to receive the quest:
    1. Bridge to Over There
    2. Jail Break
    3. The Den of the Dean
    1. Cloak and Danger
    2. Staff Direction
    3. The Lesser Evil
    1. Back to the Beginning
    2. The Vault of Fire
    Celestia - The following quests in Celestia require that you be a minimum of level 50 to receive the quest:
    1. Dark Side of the Moon
    2. Pylon Raiders
    1. Tears of the Sun
    2. The Sun Also Rises
    1. The Big Guy
    2. Trail of the Spheres
    Wintertusk
    1. The quest "The Dragon Gate" will require you to use a transformation that will be given to you when you interact with a cauldron. If you already have a transformation on you when this quest transformation is given, your old transformation is put in "Stasis" until the new one is removed. For example, if you have 17 minutes remaining on a Gobbler Transformation that was a Crown purchase and you accept the quest that grants a Raven Transformation, then once the Raven Transformation wears off you will still have 17 minutes remaining on your Gobbler Transformation.
     
     
     
     

    Spell Updates

     
     
     
     
    Spell Updates
    Several spells have changed, so please pay close attention to this section.
      General
    1. Notification on Stun Fail - Bosses can’t be stunned, now there is notification of such fact!
    2. Spells can now both be a damage spell and a charm, which means they will react properly to enchantments.
    3. Many spells that are variations of the original will now look more like they should - ie the Life Banshee will be green and not look like the Death Banshee. Look for these updates in various spells.
    4. Being stunned now only generates one stun shield.
    5. Fire
    6. Link card now does damage and heal on first round.
    7. Ice
    8. Ice Colossus Spell will have its damage increased from 460-540 to 500-580.
    9. Stun Block Spell now gives 2 Stun block shields, is only available through Diego the Duelmaster and requires a rank of Private to train.
    10. Life
    11. Sprite Queen's heal over time now heals for 60, then 333 over three rounds.
    12. Lifebane will no longer be cast by the Sprite Guardian, or available as a Treasure Card.
    13. Death
    14. Empower cards can no longer critical.
    15. Doom & Gloom will now do -65% to all healing spells.
    16. Players will no longer become stuck on the wrong team when Beguile is cast back to back on both teams.
    17. Accuracy and damage enchantment cards can now be applied to Drain spells.
    18. Storm
    19. Cleanse Charm now cost 0 pips.
    20. Myth
    21. Earthquake no longer removes stun shields.
    22. Pierce now cost 0 pips.
    23. Balance
    24. Minion donated pips will no longer disappear if the Mander minion dies in that round.
    25. Accuracy and damage enchantment cards can now be applied to Power Nova.
    26. Treasure & Pet
    27. Some Spell Cards had their spell card descriptions updated to accurately reflect how much damage the spells actually do - please note, the actual damage has not changed, just the text on the card is now accurate.
      1. Heckhound Treasure Card will now correctly state 135 damage per pip over 3 rounds.
      2. Storm Hound Treasure Card will now correctly state 150 damage per pip over 3 rounds.
      3. Storm Hound Pet Card will now correctly state 150 damage per pip over 3 rounds.
     
     
     
     

    Miscellaneous Updates

     
     
     
     
    Clothing Updates
    1. Diego now sells Stun Resist gear.
    2. Some clothing items lost their special patterns, and those patterns have returned to the following items:
      1. Krohotep's Vestment
      2. Krokopatra's Silent Cloak
      3. Krokopatra's Garments
      4. Karanahn's Parched Tunic
      1. Scavenger's Radiant Robe (female version)
      2. Quixotic Robes
      3. Shroud of Rationality

    Pet Updates
    1. The spell card information you see when an egg first hatches will now be visible in the Pet Section of your Journal

    Gardening Updates
    1. Grandmaster Gardening Rank progress bar appears properly filled.
    2. Gardening Spell now casts at point initially clicked.
    3. Enchanted Soil spells now remove the correct amount of energy.
    4. All plants within an area of effect spell circle now are all affected by spell.

    Crafting Updates
    1. Sandstone will now be available as a very rare reagent harvest when you harvest Stone Blocks.
    2. Many Celestia crafted wands are improved! The following wands have been updated:
      1. Staff of Stasis
      2. Wicked Wand
      3. Volcanic Staff
      4. Rod of Rime
      1. Everlasting Staff
      2. Storied Spyglass
      3. Trident of Typhoons

    Miscellaneous Updates
    1. School Mastery Amulets are now available as drops from boss creatures in Wintertusk.
    2. Statues are no longer "Limit 1"
    3. The phrase "Please may I join" has been added to Menu Chat
    4. Diego will no longer prompt players to freely join a duel in progress.
    5. Odji Sokkwi now has the correct resists and boosts.
    6. The Tutorial will now have a progress bar to indicate how long new players (normally those on slower connections) will have to wait before Merle summons them to his office.
    7. Auction house will now update quantities on a failed purchase.
    8. Players will no longer be able to add themselves to their own friends list, and those who encountered this bug will automatically be removed from their own friends list.
    9. Dark Sprite Queen is no longer dropping pet snacks.
    10. The Marleybone Quest "Burning Books" will have a much more helpful Quest Arrow
    11. The following emoticons have been reintroduced to Text Chat:
      1. :-D
      2. :D
      3. ;-D
      1. ;D
      2. XD
      3. :-P
      1. :P
      2. ;-P
      3. ;P