Showing posts with label pet drops. Show all posts
Showing posts with label pet drops. Show all posts

Monday, November 1, 2010

BUN: Adventures in Celestia (Tales and Tips)

The past few days have been such a blast with all the new spells, equipment, monsters, quests, income rate, challenges, pets, and strategies that have flooded into the Spiral on the Live Realm.  As with our characters, we were submerged into a whole new world called Celestia, and my PVP team "Perfect Catch" and I were ready and anticipated surprises or twists along the way.  True, some of us were able to touch on the new features in Test Realm (TR), but a few changes, such as the removal of the spells Simplify and Elucidate and the adjustments made to Level 55 weapons, meant our experience was going to be much different.  Similar to how we explored the new world in TR, we split up and played "individually" instead of as a group.  Different schedules called for varying progression rates.

Normally, I am a solo-type gamer, meaning I usually dislike playing with others.  However, the aspects of Wizard101 have undeniably shown that this game was developed with a lot of hindsight to the negative factors of multiplayer interaction.  Instead of a "Greed or Need" system, everyone has the same chance for the same loot, regardless of party size or damage dealt.  Without competition amongst companions, more focus can be placed on similar (if not the same) goals.  If one of the ingredients is a great friendship, then you've got a recipe for success as a team.  With the amazing people I often play with, there was not an excuse for me to jump back into being a hermit.  So, I took on Celestia with mainly Missy, and tripled up with Ronan Dawn towards the end.

Armed with some experience from the TR, Missy and I set straight off to picking up some core, utility spells:  Conviction (Star) for PVP which increases the chance to avoid Critical Hits and Stuns, Fortify (Star) for increased resistance, and Strong (Sun) for increased damage on applicable cards.  I took on the Damage Tier of Sun School since I could rely on a Pet for Accuracy if necessary.  +100 damage to a Blizzard is adding nearly half its minimum value to the spell.  At the highest rank, Gargantuan does +225, which is a 90% boost to my Rank 4 AOE's minimum.  I think farming as a group in Kensington by killing on the first turn is more than possible now!  Seraph, here I come!

On my first day and first fight against Cuthalla in the Grotto, this dropped for me:


I still haven't trained it, surprisingly, but it's most likely because I'm currently working on a new PVP/PVE-based pet.  Surprise, surprise.

I love the new Spritely animation, by the way.  It's somewhat comical, because I don't think any of the other healing spells create this visual:


Looks like a cool effect to use for a new Mistblood logo, huh?  Hmmm...anyway...

What was notably different about the Base Camp Astral trainers on the Live realm was that some spells were relocated to "secret trainers," while others were discontinued/removed.  (On TR, you could see the entire "Tier" or "skill tree" of the Sun enchantments, all of the "basic" Polymorphs, and all Star auras that weren't PVP-based.  Empowerment, Vengeance, and accuracy/damage boosts above Keen Eyes/Strong were viewable in Celestia's "Commons" trainers.)  Also, the Pip Reduction spells of the Sun School (Simplify and Elucidate) were removed.

Thus, my Astral build changed slightly, leaving me with 3 free Training Points after picking up all the new spells that I needed.  I've maxed out on Sun School's Damage tier (Gargantuan), picked up the Fortify and Empowerment auras from Star, and naturally adopted the Gobbler Polymorph from Moon.  Through these combined powers, I became Captain Tank-It!  With Empowerment, I'm getting a faster Pip generation; whenever a Rank 4 (or above) spell is casted on me, be it damage or a heal, I get 1 Pip!  The only catch to this spell is that X-based cards do not trigger the special effect; if Judge, Dryad, Heckhound, or some Boss's natural attack that uses all of its pips is targeted at me, my aura does nothing.  Neat balance!

Before I forget, if you're wondering where you can find additional Astral spells, keep in mind that two trainers are inside their respective instances:  Stellarium from the District of Stars has the Star Trainer, while Lunarium (entered from "Using the Moon Portal") has the Moon Trainer.  There are multiple posts in each of these instances to pick up the spells from; you just need to do a little exploration!  As for the Sun Trainer, you have to go outside for a little tan on the beach to find that kind of magic.  What better place to do that at than the Floating Island?  Just walk up the ramp next to Pierce and past the Teleporter posts to find it.

Speaking of the Floating Island and Pierce...



Mmm, I love Kelp!
With a higher rank in Crafting, I managed to keep my promise of obtaining this:




With the Iceblade Vial, I can stack two Rank 0 blades for +40% and +45%, more than doubling my damage!  Adding Gargantuan onto that, and I'm more effective than a chill pill.  

On the subject of Amulets, Jewel of the Feint dropped for me after fighting Ptolemos, the Moon Boss of the Trial of Spheres.  I think there are some other places where it drops, too (Solar instance, according to new friend Lauren Ironbane), so keep an eye out and cross your fingers!

So, with the mention of making it to the Trial of Spheres and doing every side quest along the way, Ronan, Missy, and I became Spiral Geographers and Legendary Sorcerer, Diviner, and Thaumaturge together, on Friday.  In my next post, I'll elaborate on our reasons for advancing through the world so quickly, but keep in mind, we're not yet through with this new world!  The content is still fresh and fascinating; beating Celestia once or twice or seven times still would not be enough to quench my curiosity on every story on the game (well done, KingsIsle!)  It may be purely coincidence, but I still can't get over the similarities between the nature of Astral Magic and the general nature of magic in my fan fiction comic Mistblood:

"Mind, body, and soul" used in Astral Magic and Mistblood


But that will be another post for another day...

Before we part from this transaction of communication, here are a few helpful Tweets I've made that just can't be elaborated on further:

New Endgame Badge *unconfirmed*

Post a comment if you have any questions or thoughts....thanks for reading!

Wednesday, June 9, 2010

Battleblood Updates and News (BUN)

Unless you've been keeping up with my Tweets, you're probably wondering what the Heckhound I've been up to.  Hm...where to start...

Over at my Dropped Pets page, you can see the awesome creatures I've been capturing over the weekend!  Unfortunately, I feel that the Ianthine Spectre was awarded to me prematurely...Fallon Deathslinger is still looking for hers ever since the release of Advanced Pets, sigh...  Tweet her a message to help find that ghost!

Also over the weekend, the Petnome Project was BOOMING with entries, topping off what we already had by another ~400 entries!  We're currently sorting them out, fixing typos, splitting double entries (two abilities in one form, yikes!), and have started putting together some of the pieces.  Fallon Shadowblade of DiaryofAWizard.com has generously offered to host the publication of our findings!  I spent a few hours last night drafting and scratching, and finally produced a frame for Magma Colossus.  Before we release the exact location of the data, we're going to test our Verification methods over a few critters.  So, in no time, you'll be seeing our work in progress once we manage to dive in and clear up some erroneous submissions and start piecing together what's Verified.  While we're on the subject, please welcome Heather Raven to the Petnome Team!  She'll be helping out in "customer" support, answering any questions, asking you our questions, and helping us post results.  Remember, the contest jointly held by The Friendly Necromancer is still running until next Monday, midnight!

While helping Amber Stargem farm for her Ice Birds (which she has yet to find....tweet to go help her too!), I found my green light across the water (Great Gatsby reference):


As an Ice Wizard, I feel more complete!

I'm hoping to finish Page 21-22 of Mistblood tonight...as well as get some training and harvesting (food farming) done, but more importantly, I think the "plot" of the comic needs to get out there.  A lot of help came from the Blogger community to create these scenes, and I know they're just "dying" (inside joke, related to the scenes) to see the story unfold.  So expect, something to pop out tonight!

Some minor bad news:  with all the projects and adventures I have going on at once, I'm afraid I'll have to postpone the 2nd BMC.  I assure you though that the event will make use of its extra preparation time, so expect to be blown away again :-)

Alright, off I go to the comic!  Peace, and Happy Hunting~

Monday, May 31, 2010

Advanced Pets Tips: F3 (Farm For Food)

First, a quick update on Petnome Project:  Thank you to those who have taken the time and blog space to spread the word about the research study.  It makes me proud to know that we're a community of mutuality and support.  We have fantastic responses thus far; over 200 submissions ever since PP's debut.  While every piece of the puzzle is just as important as another, I can't overlook the fact that many of these components come from just 13 of our community, including myself!  So, on average, that's around 15 submissions per person...yet, that isn't the case here.  Thus, I want to recognize the following people who have gone to great lengths to spend a grandiose amount of their time to help us reach that number:


*Note:  These submissions were made in a single day!





Thank you, everyone!  Keep it up!!  And now, onto the show:




NOTE:  This is a guide for Grandmasters with as much of their Grand gear obtained.


Given how slow training can be in the Live Realm, especially when the supply of Crowns have shot down to becoming narrow and fragile in our wallets, Wizards all over the Spiral most likely are dreading and wishing to return to the experimental era of free digital currency.  Without a bountiful supply of decent snacks ready for our pets after every minigame, the journey to raise them to Ancient or Epic becomes thousands of miles longer.  But do not feel despaired, for there is an actual Pot o'Gold at the end of one Rainbow.

Huh?  That Rainbow is........get ready......


Big Ben. 


GET OUT!  No, why don't you come in?

First, let's consider what the Snack Pack, the little "expansion pack" that Wizard101 offers in the Crowns Shop, gives.  Seven (7) snacks are randomly chosen, between the ranks of 1 through 5, are given to the buyer for 115 Crowns.  The thing is, the snacks are usually around Rank 2-4, a very unfavorable range of food for that amount.  Luckily, there is an area that gives a much, much better deal.  Check this out:



NUMBERS?!?  Hear me out, first.  These are the results of 4 different Big Ben runs...that's right, that end-world instance of Marleybone, where you finally fight the cowardly Meowiarty.  I'll break that table down for you.  What it shows is how many snacks were obtained on each floor, with the total number of snacks obtained, in one run, at the bottom, for each player.

The yellow column represents what "wave" or floor the snacks were obtained on.  As you can see, there are a total of 12 battles you must enter in order to clear the entire dungeon, with the boss floors marked by their names instead of numbers.  The columns next to that have the players' names at the top, and are color coded to signify different runs.  For example, the dark grey column next to the yellow represents what I recorded for myself.  To review a wider range of samples, however, I started adding my teammates in each run and recorded their collections of food.

Want to see something unbelievable?

Paul Icebreeze captured 20 snacks in one run.  That's nearly the amount of THREE Snack Packs, and not even those will give you all Rank 4 food!  However, as shown in the circle below the arrow, there are...um...dry spells...ahem....where you may get just one snack....yeah...

Nah, I'd rather be farming bosses for Pet drops and the chance of food...Big Ben is way too long...

Not so fast, friends!  There's a reason why this is efficient for Grandmasters (per the note above).  With our Power Pip chances at max and a hefty Power Pip sword to accompany us, we have the opportunity to wipe out one floor in one or two turns, via our Area of Effect (AOE) spells, that is, if you have at least three wizards, in case you choose not to take a preliminary turn to Blade, use Prism, or Trap.  If no one fizzles, and you have a variety of schools in your group, monsters who resist one school will be knocked out by full damage by the other two.  Sadly, the First Turn Kill method applies to schools with Rank 4 AOE, meaning you require at least three of these schools:  Ice, Fire, Storm, Myth, and/or Balance.  If you plan to kill on the Second Turn, you can add in Death, with the use of Empower on the first turn (kudos to Thomas Lionblood from the blog site The Friendly Necromancer for revealing this in a Big Ben run last night).

So, would you rather spend 115 Crowns for a chance at 7 Snacks that are, on average, around Rank 3, or would you venture into Big Ben and...
  • earn 83 Quest Gold every run; and
  • earn gold every battle (around 80-100, and there are 12 fights in the instance); and
  • loot equipment, ranging from 80-350 in resale value; and
  • score a chance at the White Rat Magician from Spike the Crusher (remember to spill his milk thrice); and
  • score a chance at the Myth Ghoul (Crowns Only) from Spike the Crusher; and
  • have the opportunity to win some fancy designs from, once again, Spike the Crusher; and
  • score a chance at the Krokotillian from Meowiarty; and
  • score a chance at some other fancy designs, also from Meowiarty; and
  • score a chance to win a brand old car from Meowiarty;

    but most importantly, and as the whole point of this post...
  • to gain an average of 6 Snacks per run, all at Rank 4?

Yeah, I think I'll go with the second option too.  Happy Hunting!!!

Friday, May 28, 2010

To the (bullet)Point: Advanced Pets Debut, Night #2, and Plans

These are a few notes of what I noticed or did on the debut of the Advanced Pets System; pardon my laziness, but it is overdue by lengths (and now, for a Behind-the-scenes-look at how I draft posts):

  • Surprise!  PVP Ranks were not reset like I speculated!
  • I regretted in not preparing in the following ways:
    • Max out gold on every single character by transferring Coven loot to everyone; just my grandmasters got the jackpot(s)
    • I wish I used some overflow of gold to buy more pets!
    • Should have hunted for pets more...!
  • But, the night before, I managed to get some last minute prepping in by splitting all my pets amongst my 6 characters
  • I looked at all of my pets' skills, wrote down what I wanted to pass onto future generations, and gave the "useful" or high pedigree pets to my Grandmasters, while the Teens and Babies went to alternates
  • Then I proceeded to place all my characters into the Pet Pavilion (even young Mistblood; no pet scenes yet ;) )
  • Then I Danced away each toon's energy, given that that was the fastest depletion method
  • I farmed up the Coven with Heather Emeraldflame [LINK], Reed Giantpetal [LINK], and Fallon Shadowslinger [LINK]; managed to score two (2) Silverback Wildclaw [PICTURE]
  • turned in Gobblers' codes
  • Pet train station setup: Defender Pig, Magma Colossus, Pixie, Krokotillian, 2nd Generation Guardian Dragon (from Def Pig + Guard Dragon), Evil Snowman.
    • Going for ranking-to-Ancient, Barrier (derby), Morale Boost (derby), Hexster (gives card), manifestation experiment, Ice Giver (damage boost, ice); respectively)
  • Farmed Briskbreeze
    • Rank 5 food drops moderately here [PICTURES]...free food and loot to sell and Gold per battle?  Delicious indeed!
    • Found out (too late, in relativity to my experiments with Ice) Steal Ward works on Orrick (final Boss).
    •  
    Night #2
    • Raised Wildclaw to Teen [PICTURE]; looks like a Derby and Myth PVP monster
    • Farmed Jotun with Heather; she wins Death Troll!!!  Pay him or you get the Death TOLL!!! [PICTURE].  I am very corny.
    • Updated Training Lineup (all pets are First Generation unless denoted otherwise; i.e. 2G, 3G, etc.):
      • Battleblood: Teen Pixie (speed racer!) / Teen Silverback Wildclaw (he is AWESOME to watch in Gobbler Drop)
      • Ironblood: Teen Krokotillian / Adult Magma Colossus
      • Titanblood:  2G Baby Guardian Dragon
      • Boomblood:  Baby Red Gobbler #1
      • Wildblood: Baby Orange Mander
      • Mistblood:  Teen Evil Snowman
    • Pet Rank of Veteran achieved (I believe); only First or Second place for Pixie Missy!
        And we have a 3-Day weekend coming up!  Plans for the weekend (due to real-life circumstances, blah):
        • Prepping for Ravenwood Ball (tomorrow)
        • Mistblood pages 18, 19, 20 (at least)
        • BMC #2
          • Poster
          • Location set-up
          • Lots of gold farm for this..
            • Now that I think about it, it really does take awhile to get 100k back for mating, but takes WAY longer before you raise a pet to Adult....so while farming for food and gold, pets should not be ready to mate just yet...meaning more time to spend with friends, w00t!
          • Finding assistance, have them reserve June 12 for W101
        • Floating bug tricks, tips, and explanations [Video and blog post]
        • Courting Yeva Logo
        • Raising Pixie to Adult after obtaining Pet Rank: Knight; Baby Red Gobbler to Teen
        • Helping a friend (Hint: Heather E.) with something not necessarily having to do with Wizard101 inside the game and may provide some employers some info.  Oh, the clarity of this note!
        • Smile.
        • Repeat above step.
        • Remind readers to smile.

        Have you smiled today?  Share about when and why!