Showing posts with label friendship. Show all posts
Showing posts with label friendship. Show all posts

Tuesday, November 22, 2011

What If...?: Fusion Magic

As cheating bosses -- and, potentially, mobs -- become more prevalent, teamwork and playing with a partner (or three) become even more valuable concepts to completing Wizard101 battles successfully.  Venturing with someone whose school matches yours increases your chances of supporting one another, since you can use the same Blades and Traps.  In fact, my Storm Wizard and a friend's Diviner were able to quest all the way to Malistaire after we received Tempest without needing to heal; we demolished the mobs before we took any damage.  Another beneficial -- and more effective -- tactic of teamwork is questing with someone that's the opposite of your school (Fire and Ice, Myth and Storm, Death and Life) to virtually eliminate the need for Prisms (or conversions).  Cassandra Hexthorn and I are able to fly through mob battles just by using our Rank 4 AOE and a few modifiers; she can handle the Ice creatures that I despise, while I wipe out the Fire-based enemies that resist her.  And, other than just ending battles faster, a variety of schools (especially in a full team) is the most optimal tool at anyone's disposal.  Without being able to synchronize effective combos, such as using Steal Ward or Pierce Train to break a cheater's 90% Tower Shield before a Fire or Storm attack is executed, duels can take a copious amount of time.  Let alone, as this game evolves, soloing isn't becoming any easier.  Heck, even the Rhino mount is advocating for increased social interaction!

When we look at the history of game-changing mechanics, there's a common theme to what these updates are focused on.  Critical and Block Ratings, Advanced Pets, Astral Magic, and Armor Piercing (coming soon with Zafaria) can all benefit a single player, whether or not they have teammates.  In other words, when my questing allies have logged off, all of these features (Critical, Pets, Astral, Piercing, etc.) are still available to me, and I'm not losing out on anything when my friends are offline.  It feels great to be able to play and not have to be dependent on matching schedules with someone else.

However, what if there was a game mechanic or feature that becomes an incentive (or a reward) for practicing teamwork and/or coordination between multiple schools?  Instead of four Storm Wizards being the most effective bulldozer to mow down normal mobs, why don't we introduce Fusion Magic, where a tertiary effect occurs when two or more specific schools lay out their spells in succession?

This idea is actually inspired from my Atlantica Online days and from contemplating how it'd feel to be a mob that was drenched in a fierce Tempest and suddenly frozen by a Blizzard follow-up attack.  In AO, when certain DoTs were stacked on top of one another, they'd produce an entirely new spell that would affect the targets in a unique fashion that couldn't be accomplished if the DoTs were cast separate of one another.  For example, if Break Down (visual effect of an earthquake, physical DoT) and Chaos Wind (a vortex of wind magic, elemental DoT) were played consecutively, the affected units are affected by a new spell called Destructive Wind.

If this were implemented into Wizard101, imagine all the different possibilities and outcomes that would follow:
  • Let's say one mechanic would require a new spell called "Fusion," which is a pair of Universal Prisms, meaning any school will affect them.  Two Prisms are placed upon one target.

    To use "Fusion," two attacks of opposite schools must damage the target consecutively (one right after another, without any other school in between).  In other words once the Prisms are placed, a Fire-then-Ice or Ice-then-Fire combo must take place -- it can be on the same OR different turns (under the condition that no other school's spell uses up the second Prism).  Thus, DoTs like Fire Dragon and Snow Angel must be timed correctly, or else one of the ticks from one school will remove the second Prism, nullifying the "Fusion" spell.

    If a "Fusion" is used correctly, the following events can occur:

    If Fire Dragon followed after Snow Angel, for example, it'd create a spell/effect called "Steam Wall."

    (The Snow Angel  tick is removed, only to be replaced by a tick that's silver/grey.  This tick would not do any damage, but it will last for two rounds after it has been placed, and not allow the victim to cast any magic upon anyone else but themselves.  It is almost like a "blindness" effect, where self-target spells do not fizzle, but anything else that targets allies or enemies WILL fizzle.  Enemies and allies, however, can still target the afflicted creature/player.)

    If Snow Angel were to follow Fire Dragon, "Freezer Burn" would take place.

    (The Fire Dragon's tick is removed, replaced by a tick that's pearl white.  This tick would do very little Astral damage (50 per turn) for two rounds, and act as a Stun per tick.  Of course, if a Stun Shield is present, then a Stun is avoided while the shield is removed.  So, someone with 3 Stun Shields under Freezer Burn would have only 1 Stun Shield after the spell is exhausted.)

  • Or, what if any school could "fuse" with any school (except with its own), and what if the order the spells were used in didn't matter, as long as they were casted consecutively?

    Death and Myth could fuse to create "Shattered Dreams," which removes all charms on the target, and adds a 10% Weakness spell for every unique* charm on them (*though Elemental and Spiritual blades consist of three different charms, they will be counted as one single charm, as a whole).

    Storm and Fire could fuse to create "Acid Rain," which creates a personal bubble around the target (similar to Star magic) for three rounds, which imbues an additional 15% Armor Piercing to any incoming attack.  Thus, if an attacker already has 20% Armor Piercing on their spell, this bubble will increase it to 35% Armor Piercing onto the victim.  (Of course, the victim could always play another Star Magic spell to cut off its normal duration!)
Keep in mind that the concept of fusing is NOT meant for increasing damage (Meteor's damage + Blizzard's damage != fusing), but it is meant for creating an effect with unique properties on a chosen target.  Thus, it's possible that Fusion Magic will result in lowered damage output (like removing a Snow Angel tick in the first example), but, as I've explained to Ronan when he feels uneasy about using his Nova when he's stacked with three different types of Weaknesses, spells don't always have to deal significant damage to be useful.  

For example, while I may lose my Snow Angel tick in the Steam Wall spell, a hypothetical boss will be unable to cast anything onto anyone but itself for two rounds.  That means we could nullify a cheat (instant-fizzle, per Steam Wall's effect) together.  

I do have my solo-happy friends in mind, however.  So, I'll reiterate that these Fusion spells are not required to beat certain bosses, but rather, to help cut down time and act as an optional, auxiliary mechanic (just like Gardening, where you don't have to utilize this feature to be able to fight Morganthe).  I just feel that it would be interesting to introduce a type of "chemistry" where reactions occur between two different "elements."  Thus, with the Mastery Amulet and/or a minion, Fusion magic can be achieved without another player, and there still exists the essence of "team strategy," timing, and combination spells.

I'd like to hear your thoughts on this matter: whether you agree, disagree, or want to "fuse" your own ideas with mine, or make up some of your own spells using my prescribed system, please leave your responses down below!

Tuesday, November 8, 2011

How We've Truly "Transcended"

Why I think this title is a perfect fit for us as wizards AND as gamers...and a little info on the Pet Buffet Survey and small update to the Petnome Project:



Friday, September 9, 2011

Vlog #21: Birthday 2011

Monday, September 5, 2011

Beyond the Spiral: It's More Than Just the Tools

In reply to a (formerly open) thread on Central:


To address multiple points without calling anyone out or directly debunking someone on their quote (since the internet easily allows something to be taken out of context, such as branching tangents), I'd like to share some behind-the-scenes history of TPC. This may seem uninteresting in relation to the post, but I feel that the team's identity has been taken out of context on a "lacking" or "having" basis -- in this case, a "lack" of the factors of using group text chat, or "having" other means of communicating. Looking into the past helps bring some truths to light, along with shattering any presumptions and assumptions. I won't go into heavy detail here, as I have already done so in a video called "The Origin of Perfect Catch;" I'll extract only events and situations that ultimately will build up to the bigger picture and allow me to share my point appropriately. (I highly advise that minds become open for this discussion.)

The five* of us ("Missy", Ronan, Fallon, Cassandra, and I) are friends through random collision and introduction via friends. Missy, Ronan, and I were closely bonded as a "team" solely for farming, questing, and taking on challenges (especially Briskbreeze, without use of a guide or tips...we basically "winged" the entire tower as 3 newbies) wherever they arose. My former YouTube channel, named KevinBattleblood (which is deleted since I closed a Gmail account that was linked) was where "KBB Experiments" was born. We were a team that sought the thrill of "thinking outside the box," and could concoct or hypothesize unexplored situations such as "sacrificing" a minion without killing it, or killing Jade Oni with Life *damage* via a wand. We had never met in person before, yet we were close enough to invest our limited free time into experimenting rather than questing and individually improving our wizards. When we farmed, we farmed until we all received what we wanted. It was a familial group where its members treated one another as human beings, opposed to avatars. "Using people" was nowhere in our dictionary.

Fallon and Cassandra had much less experience in PVP than the three of us -- Fallon had aided some friends of her past as a support role, and Cassandra, as some of you may know, hated or despised PVP, due to its environment. Missy, Ronan, and I had a lot of PVP experience via 1v1, both by taking part in a duel ourselves or by watching one another's duels. In fact, Ronan and I met through a 1v1 match, and while he was my senior in the knowledge of the game's history and mechanics (eventually becoming my Wizard101 mentor), we were equally matched in our fight. He was impressed, but we never expanded our friendship within PVP until much later. So, considering how much the five of us were involved with PVP, it's a surprise that TPC formed at all. Ronan and I never even dreamed of ever having a team like we do today... (It used to be all about 1v1 so we could avoid chain-stunning!)

Our attitude of treating other players as people (rather than as pixelated characters) opened the gates for Fallon to join our trio, and she later noticed our familial nature in our farming or questing runs. Sometimes (surprisingly) we found her sitting and watching our 3v3 Warlord matches, mildly interested in our playstyle. Going back to the fact that Missy, Ronan, and I deeply enjoyed experimenting around the game, our decks consisted of deck setups that were unconventional (no Treasure cards, a mass of utility spells, and low-rank cards like Frost Beetle and Fire Elf). We played to outlast, manipulate, and overcome written strategies; we weren't focused on mainly killing off opponents.

That is one key advantage to why we're so closely bonded and successful: we're playing for fun, not playing to win. Eventually, I encouraged and insisted that Fallon join us "for some fun" and not take PVP too seriously; instead, to treat it as Wizard101's new Briskbreeze where human intelligence provided for newer and variable challenges. The same extension was given to Cassandra Dragonheart, who was slowly finding an interest in the 1v1 scene as a Life player. 

If we lost, no one was to blame -- it is emphasized that the experience is an on-going learning experience. Fallon was the odd one out (not having extensive 1v1 experience like the three of us), but was just as welcome as any other Warlord. In fact, (fast forward a little to the present), we hold PVP parties that welcome players of any levels of any ranks to participate in a family-friendly environment (no trolling, no exploiting, etc.) so that more of the community can develop a positive interest in PVP. Again, please check out the "Origin of Perfect Catch" on YouTube, where I describe how this open attitude led to players, such as Paige Moonshade, who heavily detested ranked and practice PVP, rediscovering a positive element to the Arena. 

Mistakes happened due to the imbalance of experience among us five, but we upheld the attitude of "winning together" and "losing together." No person deserves all of the blame, and this is where Solid Snake's point in his OP surfaces. Communication may be a means of collecting data or responses and analyzing them as a team, but it extends as far as trustrespecthonor, and determination goes, and I believe that's what he's trying to point out. Yes, you can have enhanced communication time via a voice program, but it does not promise or "enhance" the chances of success, or provide a significant advantage. The PVP parties we held during the winter of 2010 included a number of deaf players who ran in our "Random Join" battles in the MFP, yet we still maintained impressive, educational, and interesting tactics with these (then) strangers on our teams. Also, pulling from my past experience in playing in professional gaming leagues (where cash prizes were rewarded), I can vouch that placing the "best" or "all-stars" together on one team and giving them the fastest means of communication in no way gave them any advantage over an opposing team that was composed of amateurs who were cohesive

Solid Snake is correct when he explained that TPC is about adaptability. I also believe our team's strength lies within WHY we are successful, rather than HOW. The four elements that I mentioned may seem independent, but they're all links that make up the chain to why we adapt against other teams so well: Trust between us allows for less hesitation and doubt when we're choosing our cards, so our plays run very smoothly; Respect gives us the confidence that no matter what happens, be it that hesitation or doubt (or an unlucky Fallonitis -- the unfortunate event where Fallon frequently fizzles) exists, we're always a team, and will never look down on one another; Honor is the implied and passive sense of mind that we represent one another as a whole, rather than four diverging parts; and Determination is what gives us endurance and to never give up on one another, no matter what personal or game-related issues may arise, both IRL and ITS. Thus, we easily build our decks in a style that "weaves" with one another, rather than having it set up in a specific fashion; our card selections evolve and morph every battle. When we run into a team that uses some specific strategy that's either known or unknown to the community, we aren't stopped dead in our tracks -- instead, that trust, respect, honor, and determination is what allows us to swerve together, and not get caught in the epicenter of the opponents' goal. 

Many of our critics believe that it is the cards that we play that provide our success, overlooking the fact that we have a certain chemistry that is indeed quite rare. Via YouTube comments, emails/PMs, and in-game testimonials, I've learned that the "four elements" don't exist for every team, which is why there is a high frequency of drama and "break-ups" of groups. Some players said they've quit PVP because they were tired of being the scapegoat for a match's outcome...and thus, many of these players have voiced their rediscovered interest in PVP because of our videos, that certainly every strategy has a weakness, and that you don't need to play dirty to overcome those strategies or require specific school-builds; they realized they needed teamwork more than anything.

There is much more I could expand on to further solidify exactly what TPC is and how we work (such as coming to positive terms with some former "enemies", our PVP workshops, etc.), but I believe everything I've written so far is enough to channel the idea that headsets are only 5% of the method. 

My advice for all PVP-interested players: Play with whom you're very comfortable with, not with whom you perceive to be the "best" or "better", because the seed within a strong and committed bond can grow into something miraculous for you. (The initial Warlords of TPC never had a thought about "replacing" Fallon, even when we struggled to adapt to 4v4 in the past). Once you develop a durable connection with your teammates (in the sense that NONE of them are ever expendable, EVEN in hard or difficult times), you will be able to excel with no limits.

(I thank and appreciate everyone who's supported AND opposed us; the many perspectives out there all helped us further fuse and bond as a team, and I could not ask for anything more. Many special thanks to Solid Snake for this surprising and thoughtful post, and many kudos to those who have spoken in our defense in this thread.)

Monday, August 15, 2011

IceeHawt




Hey all,

For those out of the loop due to the lack of a Twitter account, what ICH represents is the harmony between many contradictions and irony between me and Cassandra "Hexy" Hexthorn.  Our relationship is just as head-scratching as it is logical and sensible.  For one, we play Wizard101 regularly as "opposite" schools: I'm a Thaumaturge, and she's a Pyromancer -- and started the game totally independent of one another.  Until I recheck my facts, I'm gonna say she started some number of months before I did.  A layer of irony also exists on our appearances: we both use the serrated cloak of the Fire school, though I'm an Ice Wizard, and she has a story behind Cassandra's odd blue hair -- and it's nothing to do with Katy Perry!  I'm an Accounting/Math major, and she's studying Music.  And on and on...

Also we're three thousand miles apart.  Thus, August 6th and the rest of the week until today was special, not only because we finally met for the first time, but because we were skeptical about long-distance relationships succeeding smoothly.  ICH was kept on the "down low" since the community is -- for us -- an extensive family, and we decided to wait many months to (1) allow our bond to develop and (2) allow Alyssa and me enough time to understand, communicate with, and make decisions with one another, as individual beings, before causing ripples with a premature announcement.  In other words, the first Saturday of this month was the indicator saying, "We've thought hard and long enough...now it's time for actions to fit the words...for reality to lift the mask of imagination and illusion."  That day wouldn't have happened -- the meet wouldn't have happened -- had we believed, thought, or felt the slightest sign of doubt about one another.  Ever since meeting in person, I haven't regretted us one bit.

But, it's not "happily ever after," and it's regardless to whether this is a short-distance or long-distance relationship.  In fact, the concept of a non-existent paradise applies to friendships just as much.  Such connections between individuals and teams and groups require work.  What does such a job entail?  Trust.  Understanding.  Honesty.  Communication.  Benefit of doubt.  A balance of optimism and the Devil's advocate.  Respect.  The ability to assume responsibility.  Sometimes, even sacrifice.  Just because Alyssa and I are comfortable, compatible, and, as many Twizards have pointed out, "cute" together, it doesn't mean that we're automatically having a great time, or that everything becomes smooth sailing.  Heck, that "great time" comes from the ingredients listed above, and those ingredients don't manifest on their own.  I suppose it's one explanation behind why great friendships can sometimes be overwhelmingly surprising, such as enemies becoming allies, allies becoming neutralized or enemies, etc.  But, that's another blog post for another day.

I met Alyssa's family over the week -- including her Nana, who made some fantastic pierogies, and we all got along very well!  Heck, I wouldn't mind having some of their personalities to help spice up my family a bit.  They're very open, honest, very nice, and full of unexpected (but hilarious) comments and feedback.  Dinners are full of laughter and  stories...I remember cracking up at least twice per night.  I wish I could repeat the jokes or stories here, but they aren't pure in family-friendliness!  Like Alyssa, they're all people you just have to meet and know.

The first few days were just us lazing back together, becoming acquainted, and "settling" into interacting in person.  We went to the mall, where I purchased a book by Kurt Vonnegut, and visited the Michael's Arts and Crafts store for some materials to decorate her ceiling with.  Unfortunately, the clay that I bought didn't follow through with the promises written on their wrapping...but you get what you pay for, right?  So, instead, we used Christmas lights a la a Tumblr post and took on an idea of our own.  I'll have to have Alyssa take a picture of the finished product, but here is the layout:


We also visited the Mystic Aquarium, whose name is based off of the name of the town it's in.  Pretty awesome name, huh?  We got to see seals, a gigantic sea lion, some jellyfish, and an array of other aquatic creatures.  We found Nemo and Dori!  I got Hexy a turtle plushy and necklace there, which she absolutely loves, and luckily for me, everyone around us liked them, too!  Huzzah!

The week rolled by too quickly, in our eyes.  The last few days consisted of watching an anime series (ironically, we're not big anime fans...Fairy Tail was real lucky we gave it a shot and liked it!), visiting the town fair, mellowing out by a bonfire, and enjoying a fancy dinner at Max Amore the night before Departure Day.

Here are a few pics of the last evening we had together:

Baggy pants..bleh...least it shows I've shrunk horizontally!

"Gorgeous" doesn't do her justice




At Max Amore...where the lighting is dark and people feel lighthearted
Two things I've learned from this bond:

1.  Be proud of who you are, regardless of your situation or what you do.  Uphold integrity, meaning not acting in a way to please others, and not making decisions that are beyond your capabilities.  Eventually, life will work out, one way or another.  It's all a giant puzzle that will make sense, over time.  Stay positive.

2.  Alyssa said to me on the last night, "Don't dwell on the fact that we have to part...instead, smile because this happened."

How is IceeHawt important or blog-worthy in relation to the game?  There is an unseen dimension of the avatars that populate the Spiral.  Just because there's a set of pixels in front of you, it doesn't mean that you're entitled to treat that person with any less respect than you would with a "real life" stranger.  While the computer may allow for double personalities to exist, taking the route where you behave online as you do offline plays to your advantage in the long run.  There're fewer things to explain (and less suspicion or contradiction) when consistency exists, for one.  You also build bridges that you initially thought were impossible, let alone, unimaginable.  The more you take a friend or teammate or mentor seriously (as in looking past the toons), the greater the return of respect, trust, and opportunities in everyday life.

Thanks for your time and interest~

Sunday, July 10, 2011

View > Hidden Files and Folders (8-Bit Trials Documentary)

>> Opening folder /Kevin_Battleblood_8Bit_Trials
>> ...
>> ...
>> ...
>> Processing...
>> ...
>> ...
>> ...
>> Enter command: start HIAG8BIT.exe
>> ...
>> ...
>> ...
>> Begin HIAG8BIT.exe?  Yes.


>> Text file found. View Day1.txt ? Yes.


>> Opening Day1.txt ...
I honestly have NO idea what I'm getting myself into.  As soon as I opened Autumn Duskhunter's post, it looked like something had corrupted Homework in a Graveyard...  But...there's a distinct message in this.  "Safety."  SOS?  ASHCAN looks promising...
>> End of Text file.  Proceed? Yes.


>> Opening Level 1...


>> Text file found.  View Lvl1.txt ? Yes.


>> Opening Lvl1.txt ...
Hm...a little "Da Vinci Code"-esque...  Looks like it's binary, due to 1's and 0's.  Thankfully my new job's required me to utilize graphics editing to build up their Knowledge Retention database via electronic display.  Going to cut up each piece, add Transparency, and set them up as New Layers in GIMP.  Then adjusting pieces based on the known/unknown...  Looks like the "A" and "D"-looking pieces fit here...
>> End of Text file.  Proceed? Yes.


>> Solution found.  Corrupted/missing file.




>> View alternate file?  Yes.


>> Proceed? Yes.


>> Opening Level 2...



>> Text file found.  View Lvl2.txt ? Yes.

>> Opening Lvl2.txt ...
Mazes.  Bleh.  Never heard of an "Alice" maze before...  Something to do with "Through the Looking Glass" perhaps?  Let's try working backwards...
>> End of Text file.  Proceed? Yes. 



>> Solution found.  Missing file.  Find Missing file? No.


>> Proceed?  Yes.


>> Opening Level 3...


>> Text file found.  View Lvl3.txt?  Yes.


>> Opening Lvl3.txt...
Oh my Frost Giant...  There are SO many pieces...  Contacting Cassandra Hexthorn to see if we can hammer this out together...
>> End of Text file.  Proceed? Yes.
 
>> Media file found.  View Jigsaw1.jpg? Yes.

>> Opening Jigsaw1.jpg...


Comment:  Managed to fit this abomination of a jigsaw together in a few places...
>> Proceed? Yes.


>> Media file found.  View Jigsaw2.jpg? Yes.

>> Opening Jigsaw2.jpg... 


Comment:  DAG-NABBIT!  I right-clicked, selected Zoom In...and now I can't Zoom Out.  At least we have this string...

>> Proceed? Yes. 

>> Media file found.  View Jigsaw3.jpg? Yes.

>> Opening Jigsaw3.jpg... 


Comment:  Visited the direct link that Autumn included.  White background makes it SO much easier.  Isolated pieces according to internal content.  "Border" pieces went to the upper right.  Bottom left zone is designated for "fitting."  Pieces with color are piled in the top center.  Pieces with both a straight line and parts of characters are to the left.
>> Proceed? Yes. 

>> Text file found.  View FinalCountdown.txt?  Yes.

>> Opening FinalCountdown.txt...
Thankfully due to Hexy, we aren't down and out, yet... It makes me shudder to think what would happened if we were "Nullified."  Frozen in "disk space to be overwritten," perhaps?  We solved the bottom two lines first, and I wanted to submit the codeword right away, but she made a great point in defending that the entire puzzle may reveal something else for future use.  While that wasn't the case, at least we felt secure in advancing.  Thank you, "ALM."  Seeing that many Guardians had chanted in using the "Save me, Mouse" option, and being the two that corrupted the Save File upon entry, Hexy and I decided to find any possible means of leaking out information.  We tried to dodge DAEMON's scanware (and succeeded) in sending out tiny packets of data to everyone else.  ALMOST got caught...but we managed to squeeze out the last two lines before the firewall activated...unfortunately, not all Guardians managed to receive or utilize our attempts in time...
>> End of Text file.  Proceed? Yes.

>> Solution found.  View JigsawSolution.jpg? Yes.

>> Opening JigsawSolution.jpg... 


Comment:  Courtesy of Hexy.  How fitting.  Hexadecimal.  Translates to:  Save a backup of your personal files offline,`like your pictures, and text documents. Save early, save often! Code word: BACKUP.
>> Proceed? Yes. 

>> Opening Level 4...

>> Text file found.  View Lvl4.txt ? Yes.

>> Opening Lvl4.txt ...
Math... YAYYYYYYYY!  Simple algebra and order of operations...
>> End of Text file.  Proceed? Yes. 

>> Solution found.  View Level4Solved.jpg? Yes.

>> Opening Level4Solved.jpg... 


>> Proceed? Yes.

>> Opening Level 5...

>> Text file found.  View Lvl5.txt ? Yes.

>> Opening Lvl5.txt ...
Uh...symbols.  Math + symbols.  I totally get that...but these dang symbols.  Male and female.  Google time, and then checking with Heather Hexheart...
>> End of Text file.  Proceed? Yes. 

>> Solution found.  View Level5Solved.jpg? Yes.

>> Opening Level5Solved.jpg... 


Comment:  Used pen, pencil, and notebook paper to begin the puzzle.
>> Proceed? Yes. 

>> Text file found.  View Hexheart.txt?  Yes.

>> Opening Hexheart.txt...
Heather Hexheart's worked on the puzzle on her end...  We chose to work independently to try to come to the same solution.  Got her file!
>> End of Text file.  Proceed? Yes.

>> Media file found.  View Hexheart.jpg? Yes.

>> Opening Hexheart.jpg... 


Comment:  Noticed that her symbols/numbers were mixed up!  Corresponding with her to correct them...let's hope she gets her entry in on time!
>> Proceed? Yes.

>> Opening Level 6...

>> Text file found.  View Lvl6.txt ? Yes.

>> Opening Lvl6.txt ...
More visual puzzles!  I've NEVER seen THAT before...hmm...  Gonna look at the Wikipedia example, and then correspond with Maria Moonblossom.  (Thanks to John Lifeglen for connecting us!)
>> End of Text file.  Proceed? Yes. 

>> Media file found.  View Wikiexample.jpg? Yes.

>> Opening Wikiexample.jpg... 





Comment:  Sum of the numbers adjacent in the Rows or Columns signify how many squares within  the corresponding Rows or Columns are filled in, respectively.  Autumn's puzzle, with color coding, made it MUCH easier on us...THANKFULLY!  Seems like this type of puzzle would take HOURS...especially in this example
>> Proceed? Yes. 

>> Solution found.  View nonogram.jpg? Yes.

>> Opening nonogram.jpg... 


Comment: Completed this with Maria, using GIMP and screen-sharing over Skype.  We laughed about how it looked like there was a fish within the picture...only to find that THAT was the point!  Thought of "Fish EX = FedEX, Fish Eggs, Fishy Mark, Fictious."  Didn't realize it looked like a timer, until searching on Autumn's blog for "FISHY," which had the code word.
>> Proceed? Yes. 

>> Opening Level 7...

>> Text file found.  View Lvl7.txt ? Yes.

>> Opening Lvl7.txt ...
Hah, more grids and numbers?  "Akari."  What's Akari?  OH DANG, THIS LOOKS FUN!  No allies, huh?  All right, then!
>> End of Text file.  Proceed? Yes. 

>> Solutions found.  View akari.jpg and akari2.jpg? Yes.

>> Opening akari.jpg... 


Comment:  Started out with the squares that were surrounded by black tiles...rules state that all white tiles must be lit up, so those were dead give-aways!

>> Proceed? Yes. 

>> Opening akari2.jpg...

>> Proceed? Yes. 

>> Opening Level 8...

>> Text file found.  View Lvl8.txt ? Yes.

>> Opening Lvl8.txt ...
Ugh.  "Chaos spatial data."  Do we treat this like a Katamari ball?  Is it rolling the die on the 2D platform...or put ourselves into the cube's shoes?  AHHHHHHHHH!!!!!  Hints from Twitter say that it's the former.  Good.  Working backwards...
>> End of Text file.  Proceed? Yes. 

>> Media files found.  View tools.jpg and die.jpg? Yes.

>> Opening tools.jpg... 


Comment:  Starting as Guardian 4...gonna actually work from my ending position backwards...
>> Proceed? Yes. 

>> Opening die.jpg... 


Comment:  It was suggested a "Magic Marker" be used on the die.  Well, due to the lack thereof, I went with blue duct tape.  Ghetto Magic Marker!!!  The "arrow" is pointing North-East.  One of my solutions: 2U, 5L, 1D, 1R, 4U, 7L, 9U, 5R.
>> Proceed? Yes. 

>> Text file found.  View Conclusion.txt ? Yes.

>> Opening Conclusion.txt ...
The point of all this explained.  Heh, the last was OPTIONAL.  Bleh.  That was a very insightful and engaging post, and a one-of-a-kind method of sharing an important message with the community.  There have been a LOT of shake-ups throughout the past 12+ months, but somehow, we still manage to keep it altogether.  Why?  As Autumn said, that's who we are, this Wizard101 Community that we have.  Especially after Level 3, I realized that even the aspects of Wizard101 follow through to our overall attitude of forgetting about personal competition, and working together to bring about a new light on the cliche MMO-community image.  Instead of fighting for the lowest bargain, we're fighting monsters to fill one another's pockets.  Instead of aiming for the "best pet" and keeping the secrets to ourselves, we're writing guides and spending time explaining the process.  Thus, in the postive and negative times, we're powerful enough to become, once again, stabilized, and band together quickly when challenges arise.  Need guides, tips, proofs via pictures, help, etc. etc. etc.?  Just look to anyone, especially the Twizards.  Many thanks to Autumn Duskhunter for this elaborate test of mental, ethical, technical, and persistence skills.  I had a LOT of fun learning and attempting the challenges.  Our hats are off to you, Autumn!
>> End of Text file.

>>> End of folder.  Terminate program?  Yes.

>> Goodbye...
>>
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