Showing posts with label heather emeraldflame. Show all posts
Showing posts with label heather emeraldflame. Show all posts

Wednesday, January 5, 2011

You Will Be Missed…

He who gives should not remember, and he who receives should always remember.
--Anonymous

Heather Emeraldflame.  True to her name, she was a light of a special, different color; a gem not many knew of.  Though most of her adult life was full to the brim with unique, overwhelming difficulties, she hung on courageously and quietly.  Because of nature’s restrictions, much of her recent life has been devoted to the world we know as the Spiral.  With over 13 Grandmasters and extensive experience with dual-(and sometimes even triple)-boxing, she was a player of many impressive surprises, but her feats were of true awe.

Originally at this link, Heather’s blog was full of crisp commentary and review about her characters’ adventures, and openly shared her achievements and analyses.  Each post was about essay length, but the eye-opening fact behind her work was the effort she placed behind each line that she wrote.  There was typing difficulty, never given the chance to take classes; and her condition made it hard for her to see clearly.  She struggled with the mechanics and physical aspects of producing her blog, but emotionally and mentally, her passion for the game drove her to continue.  Even if her posts took many hours out of her day, and even if she strained here and there, she would still write and write.  All of this was unbeknownst to us.

The depth, quality, and length she placed into her textual voice was probably the most noticeable characteristic for us in the Blogosphere, and was one of the first things that started our friendship.  Her insightful responses to some thought-provoking posts made by The Friendly Necromancer were of epic length and full of sense, and back and forth we discussed mechanics or theory-crafted in the Comments section.  Many times, I imagined that Tom, along with others, would feel wide-eyed when seeing our massive “conversations,” but we never felt that it was odd to be so expressive.

Soon we were emailing one another, talking about our favorite series (Dragonlance) and commenting on the lengths of text and time we put into writing.  Eventually we began playing together, to the point where my own group of friends were subconsciously wondering where I was.  Heather was truly skilled as an individual in AI anticipation, and a committed farmer.  If you were looking for help with finding something, she was glad to help until her limits were reached.  She became another friend that I spent time with everyday, like Cheryl Fire and Ronan Dawn. 

A quiet individual, she focused more on actions than words, and consequentially would go unnoticed, in appearance and work.  When her Wizaversary came the day after Fallon Moongem’s, there wasn’t as big a celebration, but a few of us made her day with just simple Tweets and wishes.  It took her a lot of courage, and a lot of encouragement and support, to finally share her wisdom on the Storm School, on Episode 21 of Ravenwood Radio, and it sparked (pun unintended) motivation and inspiration for many listeners to pick up a Diviner.  She helped apart and as a part of the Petnome Team, training her legion of pets in secret and sharing mountains of data with us.

Heather and I ran into very numerous misunderstandings and misinterpretations, to say the least.  Regretfully, I have much reason to doubt that she saw my last words (from months ago) to her, and it numbs me to know there wasn’t any true closure between us.  I thought that there would be a day when a bridge could form again, but now that is lost.  But, memories of Heather won’t be, and the Twizard and Wizard101 community echoes that fact, here on John Lifeglen’s post.

Her Twitter name was h2oEmeraldFlame, and her Xfire username was oceandaydreamer.  These references to water represent her dream to escape to the beach or an island, away from her current lifestyle.  I cannot say whether she was able to fulfill that dream before her passing, but I hope Celestia, with the vision of the bottom of the ocean, has partially helped with that wish.

Here’s to you, Heather…take care…:

--Kevin

Sunday, May 16, 2010

An Explosion of Sunday Euphoria

I'd like to share a little exciting update, unfolded today, about The Chillanthropologist, in case you missed it:  Yours Truly is honored to be Certified Staff (minus the "certified" part; I haven't taken any tests, and I just thought it'd sound cool) for Ravenwood Radio!  From Wednesday, May 19, 2010 and every other Wednesday on forth, I'll be chilling behind the scenes with Christina IceDreamer (IcYwiz), helping the show with weeding out questions from the mass of text in the Chat Room, and eventually assist in freezing those who violate the chat rules.  Thank you to the crew for considering me, I'm looking forward to working with you all!

Secondly, Heather Emeraldflame (as Heather Sandwalker), Allan Spiritrider (as Allan Thundercaller), my mentor and good friend Ronan Dawn (as Galen Lionheart), and I (as Kevin Ironblood) completed Kensington Park for our alternates!  That's a second Machine Master badge between all my characters, and probably the last for a very long time (waiting for my Myth Kevin Titanblood to finish his Commander arena gear before leveling past 25).  It was one of the shortest runs I've had in that burdensome dungeon.  If you haven't tried it out yet, here's a vital tip:  find someone who has done Kensington before and who is great at maneuvering through Marleybone (meaning someone with a reliable connection speed) to run to each boss.  The less time you spend in fights that don't have a boss, the heavier cuts you'll make to your total time.

Third, Ronan Dawn was kind enough to gift me a set of Boots of the Titan, his reason being so that I may have different appearances (stitching) without losing stats!  Thanks a ton, man!

And last but not least, managed to score my Ice Ring from Briskbreeze Tower, thanks to the following people:


Before even stepping into Colossus Boulevard, I said I had a "good feeling about tonight" (or something to that effect)...and whaddyaknow?

Thanks to everyone I've made contact with today; You all have totally made my day (every second of it)

Happy Hunting!

Saturday, April 24, 2010

Double-Edged Sword (Re: Heather Emeraldflame, Part 1)

Thank you, Heather Emeraldflame, for your insightful response to a previous blog post: KingsIsle's Smart Move.  Before anyone else moves on, please check it out here, so you can be on the same page when reading this; a lot of counter-examples may have already been covered there and not considered here.  Then, check out Heather's response.



I, too, wonder why there is a No Trade restriction on low level items such as Nightshade's Choker (gives 2 Weakness cards, -30% damage from target) and Troll Ear Pendant (gives 2 Guiding Light cards, +40% to next heal spell).  I may need some more time to think on it, but for now, my guess is that it prevents newbie players with newly created characters from advancing too easily without the help of someone who has access to Marleybone.  Anyone have any other explanations?

When it comes to the question of sharing items between family accounts, however, we must consider the pros and cons; that is, KingsIsle's pros and cons, as it is the Company that is the host, while we are the (paying, yes, I know, I know) guests.  But, for the sake of all wizards and witches across the Spiral, we'll begin with the benefits and (if any) the downsides for us, the Customers, of being able to send that beautifully designed Smogger or Krokotopian robe to our alternate accounts.

As Heather explained, with a trading function for those under Master Accounts, family players would be able to help one another out when someone has an item another needs.  Conclusively, fewer people are left in the dust to worry about having the best armor of their level tier by the time they reach 20, 25, 30,...etc.  Then less time is needed to shop or farm for gold, and the questing can continue for everyone, virtually seamlessly.  Everyone is happy, the balloons still have helium in them, and Ditto Wizard gets free rent for the month.

The disadvantage for Customers, when trading equipment to other accounts...well, if someone knows any reasons other than "they won't truly know the hardships of the economy as a low level player," please do share.

Now, time to venture forth into KingsIsle's perspective.  Well, on the bright side, I can safely say that if the Company were to implement a Trade feature for family accounts, then the game's Customer Support team, Professor Greyrose (along with any other admin actively staying in touch with the community), and fan sites could be alleviated from the constant barrage of emails and posts ranting and requesting for Wizard101 to take on a type of barter system.  Also, a large core of the customer base will be jumping for joy; a great response for any business.  But, to quote a recent message that Stephen Spiritcaller from Ravenwood Radio posted on Twitter, "all it takes is one case" before the developers regret jumping on the MMO economic bandwagon. 

As with the chat filters, our innovative and sneaky (we'd have to admit it, no matter if we're proud or ashamed of this) community members will eventually find a trick around the Family Account Trading function, and take advantage of it; in other words, someone is bound to abuse the feature.

Let's say one morning, Player A wakes up to find an update made by KingsIsle.  The game news reads, "We have now given our players access to trade among family members who are under the same Master Account!  Now you can send your hand-me-downs to a cousin, or pass along the Ascendant Staff to your grandma's new character!"

Absolutely wonderful, Player A thinks.  He logs onto a forum fan site, sends a private message out to a very trusted friend he met in-game, Player B, exclaiming his excitement for change, and asks her enthusiastically if she still has the Yeva Spiderkeeper helm for his school.  Player B acknowledges that the equipment is still in her Bank, but wonders aloud how they would be able to make an exchange.  Player A sits for a bit, and replies: "I will make a fake Master Account, and I will give you the password for it so you can add your account to it!"

He rushes off to the Wizard101 site, creates a new account, and selects the "Family Plan," and sets the new account as a Master.  He adds his existing account.  Then he sends the Master password off to his friend.  She adds her account. They do not save credit card information, so both players are still independent of each other.  In-game, Player A puts an item Player B asks for in the "Family Bank", and she puts Yeva Spiderkeeper's item in exchange.

How the system would work is of two possible ways:   

There is some live display feed for both players, similar to what one sees when trading Treasure Cards, that requires both accounts to be online at the same time so that there is a real-time mutual agreement when they accept the trade simultaneously.

Or, for families with only one computer to share between all players in the household, the "Family Bank" would be accessible by only one player at a time per Master Account.  That way, while Mommy and Daddy are sleeping in on Saturday, Little Johnny can scout out the "Family Bank" to see if his parents found anything he needed for his main or his five alternates.

For the sake of the Company's convenience, (and keep in mind, it is KingsIsle's intention for only families to use this feature), we will assume that Family Trading is based on the latter, where one person at a time will have access to the Bank, but at least Little Johnny could leave something (which his parents found) he didn't need for his older sister Melissa who is currently in her morning Chemistry 101 class hundreds of miles away.  Then when he goes off to school, and she returns to her dorm at noon, she can move that item to her inventory.


Because Player A and Player B are close friends in-game, they have a successful and righteous transaction.  Okay, but how does this hurt KingsIsle?  Well, while it doesn't violate the Terms of Use Agreement, it does change the overall difficulty, which then strays away from the experience KingsIsle intended for their Customers to have.  If the Company has to balance the game out while accommodating our needs for an item exchange feature between family members, it could possibly lead to a reduction to the probabilities for drop rates.  The easier it becomes for a player to obtain an item that was supposed to be hard to find, the higher its rarity will be in a future update.  Or, it could lead to buffer enemies, which then extend the length of farm runs.

It's obvious to see where malicious abuse could come into play:  Player C and Player D are also great friends like A and B, but Player D is actually a two-faced individual.  After many, many months of friendship, how could Player C say no to taking advantage of Family Trade?  The deal goes down, Player C ships his item into "Family Bank," and--based on the second method of trading mentioned above--waits for Player D.

Player D now has some extremely nasty paths to take:  he could go to the website, change the Master password, and forever trap Player C's account under the fake Master.  In addition, Player D could change the Parental Controls on his victim, preventing C's attempt to remove the account, use open chat, or access other subscriber features.  Or, Player D mercifully would avoid adding insult to injury by following conventional scamming methods of taking the item and disappearing, and leaving Player C's account alone.  Either way, Player C loses, and decides to complain to KingsIsle despite the fact that he tried to abuse the system.  Then the Company would have to waste Customer Support time to investigate and ban both Player C and D's accounts, and risk losing at least one branch of revenue.  

Sure, it may not be much money that they're losing from just two former players, but multiply that case by a hundred.  That's at least $2,000 ($10 subscription fee x at least 2 abusive players x 100) in sales.   While it may be a great business approach for KI to cut more away from the producer-consumer barrier AND satisfy us by tending to our wishes, Heather (and other readers), the realistic results would only cut the Company back.

Let's drag ourselves out of thinking mode, shall we?  One point has been made, but the main response has yet to be completed (hence this being just Part 1).  There is another subject that was brought to our community's recent attention, and it is a topic we must explore in depth before I can come to a solid conclusion and provide insight.  It involves a type of internal control with customers that KingsIsle is now enforcing with action, and is something I have personal experience with.  However, let us save it for another day; anyone who has reached this far deserves a large smack on the back (oops, too hard?) and the knowledge that I wholeheartedly appreciate your time.

Happy hunting! 

P.S.  In response to a few requests, I have now opened access for anyone, with or without a Google account, to post their comments here.