Link
And, don't forget, tonight is Ravenwood Radio Episode 37, at 8:30 PM Central! I'll be there in the chatroom with Cassandra Dragonheart at around 8 PM Central so that you can shoot us any pre-show questions and mingle with other Live Listeners!
Hopefully, with Steve's permission, we can give away some of the Petnome Project's vaulted Summer Dragons for correctly answered Trivia questions. See you there!
Wednesday, March 30, 2011
Tuesday, March 29, 2011
Petnome Project Giveaway!
Hey all,
Great news! Professor Greyrose sent out a message today to some Official Wizard101 Fansites along with some goodies to give out! From what she wrote, I think each Fansite is designated a different, epic giveaway, so be sure to check them out on or after April 1st!
Speaking of that day, I wonder if that's what the "Something Special is Coming" countdown is for...
If not...well, I just can't imagine what else they have planned... So, unless I'm missing out on some weird tradition where participants of this custom are known for deceiving others before the Day of Shocks (that's my name for it...and I'm sticking with it!), we can expect something awesome to happen!
Anyway, the Petnome Project was chosen to be one of those sites (we're very honored, Ms. Samwell!), and we're giving out some [PERMANENT] Proud Lion mounts! There will be a different contest each day beginning on April 1st through the 5th, so check out the site this weekend for your chance to save 90-100k Gold (or many thousands of Crowns).
Labels:
community,
contest,
kingsisle,
petnome project
Monday, March 28, 2011
Sunday, March 27, 2011
Vlog #4: Sacrifice Minion Mechanics
Topics: Battleblood Updates and News (BUN), a little more sneak-peeking into Battleblood Castle, Perfect Catch Update (PCU) with Fallon and Cassandra, and answering a blog question about Sacrifice Minion!
Labels:
B.U.N.,
battleblood castle,
challenge,
guide,
hobby,
kbb update,
PVP,
ravenwood radio,
vlog
Wednesday, March 23, 2011
Vlog #3: Arena Circle Floating
Topics: Battleblood Updates and News (BUN), sneak peek into the March edition of Battleblood Castle, Shadow Floating bug, and tutorial on keeping wizards out of the center of your residential battle circle!
**Sorry about the scratchy sounds...I'll try to get a clearer mic check before recording next time**
**Sorry about the scratchy sounds...I'll try to get a clearer mic check before recording next time**
Labels:
B.U.N.,
battleblood castle,
community,
guide,
hobby,
kbb update,
PVP,
vlog
Saturday, March 19, 2011
Basics Behind Beguile
Hey all,
Per the request of our very own Kelsey Fireheart, I've included below the description and explanation behind Beguile, as heard from Fallon on Ravenwood Radio Episode 36. I will try to elaborate on this in the future and include the video that was used in testing, but hopefully this will answer some questions about the surface-level mechanics. Again, I want to point out that this is NOT the full analysis or dissection of the spell yet, but this is a usable understanding of it:
Per the request of our very own Kelsey Fireheart, I've included below the description and explanation behind Beguile, as heard from Fallon on Ravenwood Radio Episode 36. I will try to elaborate on this in the future and include the video that was used in testing, but hopefully this will answer some questions about the surface-level mechanics. Again, I want to point out that this is NOT the full analysis or dissection of the spell yet, but this is a usable understanding of it:
(Thanks to Diana Wildheart, Paige Moonshade, Paul Sandbreeze, and SorceressMiklai for helping me test it out!)
In short, Beguile places an enemy player on your team for two turns. Frankly, if you are under the state of Beguile, wait for the Turn Indictator/Arrow to point at you a second time before casting any Attack-All or Heal-All spells. Extensive details below:
FIRST TURN BEGUILES SECOND TURN:
If the team going first Beguiles a player on the team going second, the victim’s Single Target spells will still be successful in:
However, the victim’s AoE spells will:
Thus, if the victim (on Second Turn’s team) used an AoE in the same round as Beguile (from First Turn’s team), that AoE will help First Turn and/or hurt Second Turn.
Once the round with Beguile is over, the arrow will not point at First Turn the following round. Instead, it will point at the Beguiled player (the victim). Hence, the victim will get to go first on the round after a Beguile. When this happens, the victim’s Single Target spells will:
But their AoE spells will:
SECOND TURN BEGUILES FIRST TURN:
If the team going second Beguiles a player on the team going first, the victim’s Single Target spells -- for two consecutive turns -- will:
The first round the victim is under Beguile, his or her AoE spells will
The second round that the victim is under Beguile, his or her AoE spells will
In short, Beguile places an enemy player on your team for two turns. Frankly, if you are under the state of Beguile, wait for the Turn Indictator/Arrow to point at you a second time before casting any Attack-All or Heal-All spells. Extensive details below:
FIRST TURN BEGUILES SECOND TURN:
If the team going first Beguiles a player on the team going second, the victim’s Single Target spells will still be successful in:
- healing allies, if casted
- damaging enemies, if casted
However, the victim’s AoE spells will:
- hurt allies, if casted
- help enemies, if casted
Thus, if the victim (on Second Turn’s team) used an AoE in the same round as Beguile (from First Turn’s team), that AoE will help First Turn and/or hurt Second Turn.
Once the round with Beguile is over, the arrow will not point at First Turn the following round. Instead, it will point at the Beguiled player (the victim). Hence, the victim will get to go first on the round after a Beguile. When this happens, the victim’s Single Target spells will:
- help enemies, if casted
- hurt friends, if casted
But their AoE spells will:
- help allies
- hurt enemies.
SECOND TURN BEGUILES FIRST TURN:
If the team going second Beguiles a player on the team going first, the victim’s Single Target spells -- for two consecutive turns -- will:
- help enemies, if casted
- hurt allies, if casted
The first round the victim is under Beguile, his or her AoE spells will
- help enemies, if casted
- hurt allies, if casted
The second round that the victim is under Beguile, his or her AoE spells will
- help allies, if casted
- hurt enemies, if casted
Transcription: Ravenwood Radio Episode 35 - Legen-dary!
Feel free to leave any constructive criticism or comments on these transcriptions! (i.e. Hard to read in that font? Need more spacing between lines? Require color coordination between speakers? etc.) The more feedback, the better for all readers!
**Also, I am in search for anyone who would like to help me transcribe Christina Icedreamer's segments whenever there isn't a script used -- in fact, this episode has one of those "wing it" segments.
Thanks!
Labels:
community,
ravenwood radio,
transcription
Friday, March 18, 2011
Transcription: Ravenwood Radio Episode 34 - The Sun Study Hall
Download Link
Link to all transcriptions so far
Feel free to leave any constructive criticism or comments on these transcriptions! (i.e. Hard to read in that font? Need more spacing between lines? Require color coordination between speakers? etc.) The more feedback, the better for all readers!
Also, I am in search for anyone who would like to help me transcribe Christina Icedreamer's segments whenever there isn't a script used -- in fact, this episode has one of those "wing it" segments.
Thanks!
P.S. Trying for those new hybrids are darn tedious!!!! Good luck in your attempt for those!
Link to all transcriptions so far
Feel free to leave any constructive criticism or comments on these transcriptions! (i.e. Hard to read in that font? Need more spacing between lines? Require color coordination between speakers? etc.) The more feedback, the better for all readers!
Also, I am in search for anyone who would like to help me transcribe Christina Icedreamer's segments whenever there isn't a script used -- in fact, this episode has one of those "wing it" segments.
Thanks!
P.S. Trying for those new hybrids are darn tedious!!!! Good luck in your attempt for those!
Labels:
community,
pets,
ravenwood radio,
transcription
Vlog #2
Topics: Battleblood Updates and News (BUN), school recap, "PvP Plants," Winterthorn commentary.
Monday, March 14, 2011
Vlog #1
Trying out something different...
Topics: Battleblood Updates and News (BUN), Petnome news, small mention of the upcoming Smash 'n' Bash, and my best route for Black Lotus.
(captions provided in near future)
Topics: Battleblood Updates and News (BUN), Petnome news, small mention of the upcoming Smash 'n' Bash, and my best route for Black Lotus.
(captions provided in near future)
Labels:
B.U.N.,
blogger,
community,
crafting,
debut,
diary of a wizard,
farming,
friendship,
guide,
kbb update,
mistblood comic,
petnome project,
PVP,
vlog
Sunday, March 6, 2011
Fine Art in Wizard101 #1
Treasured Cat (Christina Icedreamer's MFP) Click for explanation |
Labels:
contemplation,
into the spiral,
wizard101 fine art
Tuesday, March 1, 2011
Gardening: Minimalist (Part 3)
After today's update, plants must be on the same vertical level to be maintained. So, let's see what kind of floor-based maximums we can come up with:
Going back to the measurements in Part 1 and Part 2, it turns out that the maximum diameter of a group of Medium Plots is 7. With the Baconator gear, your energy capacity can reach up to 100, which will accommodate for all 5 Large AOE Gardening spells (15 energy each; 75 energy total), plus the Rank 5 Pest Control spell "Fly Swatter."
Filling in the rest of this circle:
Before the updates, I could aim the cursor right on the middle plant and I could hit all 29 of these pots. But, after the patch, the cursor no longer forces you to aim on a plant. You can aim at every pixel on the ground now. Quite honestly, my garden is a little bit tedious to take care of after this fix. It's tough to find the exact spot for the perfect fit. But, that won't stop me from trying :-)
So, where do the Likes fit in? Well, as shown in the above picture, they're going to be floated directly above these plants. Remember from Part 1 that there is a decent amount of range a Like can be away from a plant. I was planning to cluster my Likes instead of placing them along the perimeter (like I did when my Garden was in my MFP, in Part 2). That way, if I wanted to Harvest, I wouldn't run into obstacles like before.
But, now I realize that you can Click to Harvest from a distance. That's right: I can stand where that Krokotopian tomb is lying and Harvest a plant that's closest to the stream, with a simple click of my mouse! (Thanks KingsIsle!). In case you're wondering how I would have Harvested without a "distant click" feature (i.e. before the patch), I assembled a makeshift platform that I can easily set up and remove:
But as I mentioned above, this wouldn't matter anymore, due to the new aiming flexibility.
Later, I took this idea to another level, on another character:
The large AOE spells also cover a diameter of 9 Small Plots.
Once again, I floated my Likes above my plants, and created a makeshift platform for harvesting plants towards the center.
See the lone seeds without soil on either side of this garden patch? I remembered that Dandelions also like Snap Dragons, which all require Large Plots. Combining planting with the floating bug, I managed to cover every Dandelion with yet another Like.
Feel free to ask any questions in the Comments below -- I'll do my best to answer them! Thanks for your time~
Going back to the measurements in Part 1 and Part 2, it turns out that the maximum diameter of a group of Medium Plots is 7. With the Baconator gear, your energy capacity can reach up to 100, which will accommodate for all 5 Large AOE Gardening spells (15 energy each; 75 energy total), plus the Rank 5 Pest Control spell "Fly Swatter."
Filling in the rest of this circle:
Before the updates, I could aim the cursor right on the middle plant and I could hit all 29 of these pots. But, after the patch, the cursor no longer forces you to aim on a plant. You can aim at every pixel on the ground now. Quite honestly, my garden is a little bit tedious to take care of after this fix. It's tough to find the exact spot for the perfect fit. But, that won't stop me from trying :-)
So, where do the Likes fit in? Well, as shown in the above picture, they're going to be floated directly above these plants. Remember from Part 1 that there is a decent amount of range a Like can be away from a plant. I was planning to cluster my Likes instead of placing them along the perimeter (like I did when my Garden was in my MFP, in Part 2). That way, if I wanted to Harvest, I wouldn't run into obstacles like before.
But, now I realize that you can Click to Harvest from a distance. That's right: I can stand where that Krokotopian tomb is lying and Harvest a plant that's closest to the stream, with a simple click of my mouse! (Thanks KingsIsle!). In case you're wondering how I would have Harvested without a "distant click" feature (i.e. before the patch), I assembled a makeshift platform that I can easily set up and remove:
Can't stop me from Harvesting from the middle! |
I also planted in a way so that a tall plant was in the center and so I could use it to aim my spell no matter what stage the plants are:
But as I mentioned above, this wouldn't matter anymore, due to the new aiming flexibility.
Later, I took this idea to another level, on another character:
Dandelion Fanboy!!! |
Once again, I floated my Likes above my plants, and created a makeshift platform for harvesting plants towards the center.
See the lone seeds without soil on either side of this garden patch? I remembered that Dandelions also like Snap Dragons, which all require Large Plots. Combining planting with the floating bug, I managed to cover every Dandelion with yet another Like.
Feel free to ask any questions in the Comments below -- I'll do my best to answer them! Thanks for your time~
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