Monday, May 31, 2010

Advanced Pets Tips: F3 (Farm For Food)

First, a quick update on Petnome Project:  Thank you to those who have taken the time and blog space to spread the word about the research study.  It makes me proud to know that we're a community of mutuality and support.  We have fantastic responses thus far; over 200 submissions ever since PP's debut.  While every piece of the puzzle is just as important as another, I can't overlook the fact that many of these components come from just 13 of our community, including myself!  So, on average, that's around 15 submissions per person...yet, that isn't the case here.  Thus, I want to recognize the following people who have gone to great lengths to spend a grandiose amount of their time to help us reach that number:


*Note:  These submissions were made in a single day!





Thank you, everyone!  Keep it up!!  And now, onto the show:




NOTE:  This is a guide for Grandmasters with as much of their Grand gear obtained.


Given how slow training can be in the Live Realm, especially when the supply of Crowns have shot down to becoming narrow and fragile in our wallets, Wizards all over the Spiral most likely are dreading and wishing to return to the experimental era of free digital currency.  Without a bountiful supply of decent snacks ready for our pets after every minigame, the journey to raise them to Ancient or Epic becomes thousands of miles longer.  But do not feel despaired, for there is an actual Pot o'Gold at the end of one Rainbow.

Huh?  That Rainbow is........get ready......


Big Ben. 


GET OUT!  No, why don't you come in?

First, let's consider what the Snack Pack, the little "expansion pack" that Wizard101 offers in the Crowns Shop, gives.  Seven (7) snacks are randomly chosen, between the ranks of 1 through 5, are given to the buyer for 115 Crowns.  The thing is, the snacks are usually around Rank 2-4, a very unfavorable range of food for that amount.  Luckily, there is an area that gives a much, much better deal.  Check this out:



NUMBERS?!?  Hear me out, first.  These are the results of 4 different Big Ben runs...that's right, that end-world instance of Marleybone, where you finally fight the cowardly Meowiarty.  I'll break that table down for you.  What it shows is how many snacks were obtained on each floor, with the total number of snacks obtained, in one run, at the bottom, for each player.

The yellow column represents what "wave" or floor the snacks were obtained on.  As you can see, there are a total of 12 battles you must enter in order to clear the entire dungeon, with the boss floors marked by their names instead of numbers.  The columns next to that have the players' names at the top, and are color coded to signify different runs.  For example, the dark grey column next to the yellow represents what I recorded for myself.  To review a wider range of samples, however, I started adding my teammates in each run and recorded their collections of food.

Want to see something unbelievable?

Paul Icebreeze captured 20 snacks in one run.  That's nearly the amount of THREE Snack Packs, and not even those will give you all Rank 4 food!  However, as shown in the circle below the arrow, there are...um...dry spells...ahem....where you may get just one snack....yeah...

Nah, I'd rather be farming bosses for Pet drops and the chance of food...Big Ben is way too long...

Not so fast, friends!  There's a reason why this is efficient for Grandmasters (per the note above).  With our Power Pip chances at max and a hefty Power Pip sword to accompany us, we have the opportunity to wipe out one floor in one or two turns, via our Area of Effect (AOE) spells, that is, if you have at least three wizards, in case you choose not to take a preliminary turn to Blade, use Prism, or Trap.  If no one fizzles, and you have a variety of schools in your group, monsters who resist one school will be knocked out by full damage by the other two.  Sadly, the First Turn Kill method applies to schools with Rank 4 AOE, meaning you require at least three of these schools:  Ice, Fire, Storm, Myth, and/or Balance.  If you plan to kill on the Second Turn, you can add in Death, with the use of Empower on the first turn (kudos to Thomas Lionblood from the blog site The Friendly Necromancer for revealing this in a Big Ben run last night).

So, would you rather spend 115 Crowns for a chance at 7 Snacks that are, on average, around Rank 3, or would you venture into Big Ben and...
  • earn 83 Quest Gold every run; and
  • earn gold every battle (around 80-100, and there are 12 fights in the instance); and
  • loot equipment, ranging from 80-350 in resale value; and
  • score a chance at the White Rat Magician from Spike the Crusher (remember to spill his milk thrice); and
  • score a chance at the Myth Ghoul (Crowns Only) from Spike the Crusher; and
  • have the opportunity to win some fancy designs from, once again, Spike the Crusher; and
  • score a chance at the Krokotillian from Meowiarty; and
  • score a chance at some other fancy designs, also from Meowiarty; and
  • score a chance to win a brand old car from Meowiarty;

    but most importantly, and as the whole point of this post...
  • to gain an average of 6 Snacks per run, all at Rank 4?

Yeah, I think I'll go with the second option too.  Happy Hunting!!!

Sunday, May 30, 2010

New "Mistblood" Released, Page 18


For the entire series, click here.

Saturday, May 29, 2010

Advanced Pets Tips: "What Do Those Number(s) Mean?"


To my surprise, it turns out that the answer behind the numbers above our pets is still a mystery to many people, but to be fair, not everyone has spent a lot of time on the Test Realm or with the little critters.  Heck, I remember the rupturing flood that exploded in my mind, gushing out questions upon questions about the purpose and symbolism behind the digits, so I imagine the confusion might have flung some Wizards into the fog when it hit Live Realm.  Let's lift the lid off this wonder, shall we?  I'm going to open up my Pet Page here; please ignore the Paint Shop markings for now:


Today, Bubba will be helping out in Advanced Pets Tips.  As you can see, he has a Pedigree Number of 54 (11).  How did KingsIsle get those numbers??

I want to introduce something I call "Rarity Points" (RP).  These are the tiny circles next to each Talent's or Derby Skill's picture icon.  For example, [TIRELESS] has 3 RP.  The unlocked [ULTRA-RARE] Talent above that also has 3 RP.  These Rarity Points tell us how rare a skill is, with 1 being Uncommon, and 4 being Epic.  Therefore, we can say [HURRY] and [MUTE] are Rare, and [SPELL-PROOF] is Epic, just by looking at the tiny circles.

So...where does "54" come from?  And what is (11)?  The left number (in this case, 54) represents the total Rarity Points your pet has between locked and unlocked skills.  In other words, if you count up the number of tiny circles on all Talents and Derby Skills, whether they're maroon or yellow, you will come to that number.

The "11" represents the total Rarity Points on Talents and Derby Skills that have been manifested, or "unlocked."  Notice that the orange boxes surround Bubba's manifested skills.  Add those RPs up, and you will get 11.

How does this knowledge and the overall Pedigree # help players??  Unfortunately, at this time, I cannot say for sure what the point behind showing us both numbers is, other than raw "surface" comparison about which pets have higher rarity averages.  If we see a pet sporting "80 (32)," we can confidently say that that critter is at Epic level and has only Epic Talents and Derby Skills, for all unlocked or locked abilities; in contrast, a "20 (8)" pet will be one that is also Epic, but has all Uncommon traits for both columns.

Other than that, the mathematics I've looked at, so far, behind our hybrids or offspring all point towards what Miguel Wildthorn has found:  the traits that pass on to the young have random correlation.  By that, I mean that having more Epic skills on one pet does not mean the next generation will have more Epic skills; the only sure thing is that the second generation has a higher chance of getting them.

I do have faith that once we map out a large enough sample of Petnomes in the Petnome Project, we can explore further into whether or not there are formulas behind inheritance of traits.  It's a long, long way to go before this happens, but with the immense and passionate community we have, and with some luck, we'll find these answers soon.  Nevertheless, I hope your stop here has helped extinguish another personal conundrum!

Thanks for your time, and Happy Hunting!

Friday, May 28, 2010

Into the Spiral: Petnome Project

Hey everyone!

From Friendly's suggestion (and as an inevitable project much like ironhawk's guides), I've developed a nice little form for those who want to contribute to the results of mapping the Petnomes (term coined by our very own Miguel Wildthorn, whom I like to call the Mendel of Wizard101), I'd like to present to you, the Petnome Project.  Check it out and be part of the study!

If you'd like to genuinely help out and can *really* commit to working behind the scenes, please let me know!

To the (bullet)Point: Advanced Pets Debut, Night #2, and Plans

These are a few notes of what I noticed or did on the debut of the Advanced Pets System; pardon my laziness, but it is overdue by lengths (and now, for a Behind-the-scenes-look at how I draft posts):

  • Surprise!  PVP Ranks were not reset like I speculated!
  • I regretted in not preparing in the following ways:
    • Max out gold on every single character by transferring Coven loot to everyone; just my grandmasters got the jackpot(s)
    • I wish I used some overflow of gold to buy more pets!
    • Should have hunted for pets more...!
  • But, the night before, I managed to get some last minute prepping in by splitting all my pets amongst my 6 characters
  • I looked at all of my pets' skills, wrote down what I wanted to pass onto future generations, and gave the "useful" or high pedigree pets to my Grandmasters, while the Teens and Babies went to alternates
  • Then I proceeded to place all my characters into the Pet Pavilion (even young Mistblood; no pet scenes yet ;) )
  • Then I Danced away each toon's energy, given that that was the fastest depletion method
  • I farmed up the Coven with Heather Emeraldflame [LINK], Reed Giantpetal [LINK], and Fallon Shadowslinger [LINK]; managed to score two (2) Silverback Wildclaw [PICTURE]
  • turned in Gobblers' codes
  • Pet train station setup: Defender Pig, Magma Colossus, Pixie, Krokotillian, 2nd Generation Guardian Dragon (from Def Pig + Guard Dragon), Evil Snowman.
    • Going for ranking-to-Ancient, Barrier (derby), Morale Boost (derby), Hexster (gives card), manifestation experiment, Ice Giver (damage boost, ice); respectively)
  • Farmed Briskbreeze
    • Rank 5 food drops moderately here [PICTURES]...free food and loot to sell and Gold per battle?  Delicious indeed!
    • Found out (too late, in relativity to my experiments with Ice) Steal Ward works on Orrick (final Boss).
    •  
    Night #2
    • Raised Wildclaw to Teen [PICTURE]; looks like a Derby and Myth PVP monster
    • Farmed Jotun with Heather; she wins Death Troll!!!  Pay him or you get the Death TOLL!!! [PICTURE].  I am very corny.
    • Updated Training Lineup (all pets are First Generation unless denoted otherwise; i.e. 2G, 3G, etc.):
      • Battleblood: Teen Pixie (speed racer!) / Teen Silverback Wildclaw (he is AWESOME to watch in Gobbler Drop)
      • Ironblood: Teen Krokotillian / Adult Magma Colossus
      • Titanblood:  2G Baby Guardian Dragon
      • Boomblood:  Baby Red Gobbler #1
      • Wildblood: Baby Orange Mander
      • Mistblood:  Teen Evil Snowman
    • Pet Rank of Veteran achieved (I believe); only First or Second place for Pixie Missy!
        And we have a 3-Day weekend coming up!  Plans for the weekend (due to real-life circumstances, blah):
        • Prepping for Ravenwood Ball (tomorrow)
        • Mistblood pages 18, 19, 20 (at least)
        • BMC #2
          • Poster
          • Location set-up
          • Lots of gold farm for this..
            • Now that I think about it, it really does take awhile to get 100k back for mating, but takes WAY longer before you raise a pet to Adult....so while farming for food and gold, pets should not be ready to mate just yet...meaning more time to spend with friends, w00t!
          • Finding assistance, have them reserve June 12 for W101
        • Floating bug tricks, tips, and explanations [Video and blog post]
        • Courting Yeva Logo
        • Raising Pixie to Adult after obtaining Pet Rank: Knight; Baby Red Gobbler to Teen
        • Helping a friend (Hint: Heather E.) with something not necessarily having to do with Wizard101 inside the game and may provide some employers some info.  Oh, the clarity of this note!
        • Smile.
        • Repeat above step.
        • Remind readers to smile.

        Have you smiled today?  Share about when and why!