Monday, December 31, 2012

(Overdue) Farewell






Something I've wanted to say or explain for a long, long time...  You guys, the Wizard101 Community, mean a lot to me, and it has been a lengthy struggle ever since the beginning of the year.  While my unexplained absence may have seemed inconsiderate or rude, my silence and suppression was more than necessary to uphold the peace of the community.  As a Community Leader, the effect of my voice had implied consequences.  

I made many promises to myself and others to bring closure to my Wizarding status earlier, but there have been titanic obstacles along the way.  Until now, I have found peace and happiness once again.  I will be able to pop in and out of the Spiral every now and then, but my retirement is necessary in PVP and as a Community Leader, for the sake of maintaining harmony within Wizard101.  There's only so much that I can explain without explaining, and this video is the best I can give.

Music by:
Audiomachine
BrunuhVille
isisip

Pictures/Videos in order of appearance:

1.  Standing in front of Briskbreeze Tower
2.  On my Bengal Tiger, overlooking my Obstacle Course in the Ice House
3.  Reunion of close friends, in Colossus Boulevard
4.  Victory picture of my first Warehouse completion, with John Lifeglen, Fallon, and Taryn WillowGrove
5.  @DragonBrightWiz's rendition of me as a sea cucumber
6.  My chessboard creation in my Howling Fjord home
7.  My first mob battle in Celestia
8.  Potentially the last moment my good friend Cheryl Fire and I spent together at my Ice Home
9.  Mistblood posing for his banner picture shoot
10-12.  Ravenwood Radio After-Party celebration
13.  Using Floating techniques and Portals, I compiled a "Wizard101 community"
14.  Posing in Dragonspyre with Ronan Dawn, Cheryl Fire, and Allan Spiritrider
15.  Posing in front of the Frost Giant statue in my Ice Home
16.  Cartoon rendering of TPC, drawn by Alric Ravensinger
17.  My Tauren Druid standing in Orgrimmar in World of Warcraft
18.  The day before Celestia's release, posing with Ronan Dawn, "Missy", and Cassandra Dragonheart
19.  Snapshot of one of the most epic plays we (TPC) pulled off at the last minute
20.  Transformed gathering of friends in the Arena Lobby
21.  Venturing around in a hidden area within Krokotopia (requires glitching to enter)
22.  Posing with my team in the Arena Lobby
23.  Cartoon rendering of TPC, drawn by JuneAndAlyssa of DeviantArt.com
24.  Posing for the Petnome Project banner with (then) teammates Heather Raven, Miguel Wildthorn, Sierra Starsong, and Kestrel Shadowthistle
25.  Glitched names in a mob battle within Avalon
26.  Gathering with KingsIsle and random players for a screenshot for their website
27.  Petnome Project advertisement for YouTube and blog
28.  Unedited screenshot for Petnome Project advertisement
29 & 40.  Posing with the Petnome Team at the Sultan's Palace waterfall
30.  Cartoon rendering of me as the Petnome Team lead, drawn by Alric Ravensinger
31.  Posing with Ronan Dawn in our successful two-man completion of Briskbreeze Tower (pre-Celestia)
32.  Glitch-designed car crash in my Massive Fantasy Palace
33.  Snapshot of my glitch-designed garden in my Island Getaway
34.  In my energy-suit, in my Celestial Observatory
35.  Transformed into an elephant in Zafaria
36.  Glitch-designed scene with Paige Moonshade, in my Celestial Observatory
37.  Post-PVP battle dance celebration
38.  Posing with Thomas Lionblood (The Friendly Necromancer) after a completion of Big Ben
39.  An intro clip for TPC's PVP series
41.  Posing with the Petnome Team inside the Sultan's Palace, with a flock of pets
42.  Posing with the Petnome Team inside Heather Raven's Japan-inspired home
43.  Ian Emerald (KingsIsle Staff Member) and I hanging in Mooshu, discussing an invisible glitch I discovered
44.  My low level alt with two peculiar people in costumes
45 & 49.  3rd Ravenwood Ball party
46.  Kathryn Lifetamer giving me a detailed tour of her Life Home
47.  Cassandra Hexthorn and I questing in Zafaria, in the Elephant Graveyard
48.  Posing with Jordan Seadreamer and Donna Spellthorn in Hexy's Sultan Palace
50.  Storm Wizard alt's gardening design in his Island Getaway
51.  Lucky drop of Fire Amulet from the Helephant Tower, with Hexy, Ronan Dawn, and Morgan Unicorntamer
52.  Gardening design with large plots in my Howling Fjord
53.  Landscape view of Hexthorn's Massive Fantasy Palace Arena Design
54.  Landscape view of Christina Icedreamer's Massive Fantasy Palace's extra island
55.  Screenshot of a riding glitch in WoW
56.  Sky full of World PVPers in WoW
57.  Black Temple guild screenshot in WoW
58.  My final PVP match of 2012 on December 30 against viewer Wolf Moonleaf

Friday, March 9, 2012

Privileges Versus Rights

One summer Saturday, a few years ago, a buddy of mine, named Joe, and I were hanging out, spending a day together bowling, talking about our high school band days, and our current directions in life.  The original plan was to hang out in the day time and later depart in the evening, but we were having so much fun that we decided to extend our small reunion.  Having done almost "everything" else in the city between the time of this day and back when we were Juniors and Seniors, we decided to try something outside of our scope of fun.

Joe and I aren't clubbers or urban-nightlife type of people (yes, even, despite my experience with glowsticking; I actually practice just for fun, but don't venture to raves that often).  We were your average college guys that strayed away from doing anything too mainstream.  But, because of other businesses closing up for the night, we agreed to check out a dance and bar venue nearby.

As we approached the club, a bouncer gave us a quick up-and-down look and shook his head, stating, "Sorry, no shorts allowed, and you need some shoes" (I was wearing sandals at the time).  We weren't permitted to step beyond him, and had no idea what theme or event they had going on that night.  So, we said our "thanks," and drove off to play some billiards.

Now, let's take a step back and ask some questions about this scenario.  Because I drove a long way just to arrive at the club, I at least deserved some fun, or a few minutes just to take a peek inside regardless of the dress code, right?  Heck, gas isn't inexpensive.

Am I allowed, then, to claim that the bouncer denied me my natural rights to have fun, and my rights to be myself?  I mean, it's just not me to glamour myself up with spiked and gelled hair, cologne, an open collared shirt and dress pants (unless the occasion calls for it) just to dance and socialize.  This bouncer, in my theoretical opinion, violated my rights to enjoy the party...right?

No, he didn't.  He is only doing his job to ensure that the club's environment stays in tact, that if a dress code is present, then all participants must follow those rules per its culture.  Maybe some people don't want to see casually dressed college people crash their sophisticated environment, but it doesn't necessarily imply that they don't want Kevin and Joe at the event.  In fact, the bouncer just gave us a hint to what we need in order to enter -- he didn't tell us "sorry, we don't want you here."  There was nothing personal in this meeting.

Let's say that I don't understand that concept that there's nothing personal.  Let's say that I feel like he did deny me entrance because of who I am, and that I'm stuck on the idea that he took away my rights.  This bouncer doesn't know anything about me, and I (theoretically) work 7 days a week at the soup kitchen, distributing food to the underprivileged.  I (theoretically) tutor homeless students, work at the YMCA, etc. etc.  I've (theoretically) done all these great things for humanity.  Is it okay for me to strike up a public rally against this certain bouncer?  Certainly not.

First, I should have talked to management -- this bouncer is not laying out the rules, but he is enforcing them.  I mean, who would want a bodyguard who doesn't do their job?  He does what he does because it's his duty and his implied nature.  He isn't a rude, unreasonable draconian.  For all I know, this man could have also been a Boys&Girls Club volunteer or mentor who has a side job at this bar.  Thus, given that he is not management, I should not be focused on convincing him to let me in, but I should take my concerns to the overall organization.  I am sure that he would be happy to allow me in if it wasn't a formal night.  There is no sense in reaching out to the other people in line and asking them to verbally shoot down this specific bouncer for not letting us have our fun or be ourselves.

Second, if management finalizes a decision that parallels the bouncer's (i.e. declining me access until I put on the right clothes), is it time to spark up a movement?  No, of course not...  I cannot conclude that it's personal on these bases.  I can't say they're specifically denying Kevin and Joe because we're Kevin and Joe...unless there's a contradiction.  That is, are there common exceptions?

My next direction for research should be looking for inconsistencies.  In other words, have they allowed ANYONE with shorts (or no shoes) in, ever?  Does this rule apply to everyone, too?  Until there is a concrete, solid example of a random stranger with shorts and sandals allowed into the club, I cannot say the bouncer did this to me because it's me; I cannot say he took away my rights.

Rights and privileges are two different things, by the way.  Rights are something that you are born with, but are not always specifically written down (they're written down when there are people who don't use common sense, or want to take advantage of humanity).  I have a right to the freedom of speech, freedom of privacy, and freedom to protect myself.  These rights exist so that no one can randomly or spontaneously violate you.  This implies that you are doing nothing, that the situation for these rights to exist is when you are a passive, static target (in other words, when you did not make any decisions to led to this event).

However, there are some limitations to these rights when you participate in anything social, when you make a conscious decision to take part in a gathering or perform an action.  Limited rights include privileges.  When you want to do something, you actually have to give up some rights if it is necessary to protect the rights of others.  For example, you can't take sharp utensils when you want to fly, for safety purposes.  You can't yell "bomb" in a crowded stadium, even if there isn't one to begin with.  If you create a disturbance, you are then throwing away your privileges in effect, such as the privilege to live in a home versus a cell, or the privilege to fly.

Thus, I do have the right to have fun (I can have fun elsewhere), just not at the club.  The bouncer didn't chain me up and say I wasn't allowed to do anything that night (THAT would be a violation of my rights, then, because it would affect me even if I didn't make a decision at all).  If I want to take part at this event, I have to abide by a rule that everyone else is following, or else lose the privilege to have fun at the club.  Debating the issue would probably deny me access for the rest of the night, or maybe a temporary lockup when they call the cops for "disturbance of the peace."

This entire concept applies everywhere.

Yes, it applies to the Spiral.  I'm talking to those people out there who argue that "cursing" is a natural right to have in Wizard101.  Just like people of the club scene, players of this game do not want an environment of hostility or discomfort, hence the Report button.  If someone is acting against the Terms of Use (which is the contract every player automatically signs when they sign up for an account), there is no need to feel shamed or discouraged to flag them for KingsIsle's review; you are only doing your job as a community member to keeping the Spiral a safe and fun place.

Yes, it applies to game contests.  When you fail to follow the rules or directions, you lost your privilege to have a chance at winning; you weren't denied "rights" for making a mistake (again, you had the chance to enter, you made the decision to, and you are then subject and responsible to following the rules; when you break them, you lose the chance; i.e. you were not denied them in the first place).

It certainly applies to social gatherings, as I mentioned a bit ago.  You still have the right to not conform, and the right to be yourself, but remember, by keeping or holding onto certain rights that others give up for the sake of allowing the convention to exist in presence AND in essence, you are giving up your privilege to be at the meeting in spite of your desires and preferences.

Monday, February 20, 2012

Beyond the Spiral: Ironic Truth

**Note:  This is not meant to be a motivational speech or a speech or soapbox or anything of that nature.  This is simply a sharing of my perspective and my understanding, and I expect that there will be disagreements as well as concurring opinions.  This is also meant to help anyone out there who is lost in a fog of their own thoughts...


Haters are the creatures created from jealousy.  When people see something they don’t have -- but want, desire, and need *just* for themselves (i.e. no one else "should" have it, or that some people [like themselves] are entitled to it while others aren't) -- they will channel all their energy into destructive behavior like name-calling, bashing, and trolling.  This happens especially when they simply cannot imagine or perceive any alternative methods to obtaining their goal, other than (attempted) intimidation or aggression.  Because they cannot attack the truth directly (or what appears to be the truth, for that matter), and because they hope to avoid humiliating themselves via contradiction, they will attack you personally, whether it's your race or how you look, or who you are and what you do in your private life.  Haters live not off of oxygen and water, but off of their (false) sense of superiority.  They have to quantify, rate, measure, and rank everything around them in order to feel satisfied that they are nowhere near "the bottom", and will try to use the numbers to convince themselves (if not others) that they are at the top.

On the other hand, winners are created from understanding and maturity.  They know they will never have everything they want (life is not meant to be perfect or fair), but they also realize that trying to possess only what they see in front of them is a deterrent to their true potential.  There does not exist a "bar" for the winners, but that does not mean that they continually ascend and leave others behind them.  In fact, winners are also created from inspiration, one of the few gifts that can keep on giving.  Winners channel their energy into positive motivation and affect others (constructively) around them, developing others like them for whatever paths they choose.

Winners can fail or lose, nevertheless, because that’s the first part of the entire process called “success.”  What they must understand though, to stay winners, is that success AND failure are not permanent.  The cliche "winners never quit" could never be truer in this context.  Once one sets a landmark or a stopping point for their own path, someone else will surpass them (especially if everyone is growing together).  There is no ceiling or floor for these types of people.

Haters, on the other hand, believe that what they have should be the standard, and that no one else may ascend further.  They are the ones who cannot comprehend or believe that anyone else can surpass their "bar," and that anyone who does so MUST be deceitful or hiding something.

Yet, haters are the ones who are actually “unleashed potential.”  This phrase is treated in a light, positive manner because, as the saying goes, "Haters gon'[na] hate."  Going back to the "bar":  haters have yet to fully develop because of that measurement or that mark they place upon themselves as well as others.  The fact that a ceiling exists anywhere in their perspective shows that they are also stunted in effect.  Thus, this implies that they have a chance to outgrow their immaturity.  Everyone (yes, including trolls) has the ability to improve, whether it be their selves or their understanding of the world they live in.  Certain people are less mature, but it does not mean they are completely lost causes; we all grow at different rates, after all.

Indirectly defined: hating on the haters only prevents everyone from advancing.  I admit that I was at fault at some point (hating the haters), but as I said, we all have room to grow and realize faults such as this.  Worrying about trolls or attackers only creates an unnecessary and temporary burden that pervasively invades my happiness.  That said, I simply wish everyone the best in life, even if you don't reciprocate.  Peace~

Wednesday, February 15, 2012

TOOT (Reflection, Two Oh One Two)

Hey all,

This is two entire months late (I know, I know...), but I've never really had much time to be able to sit down for a couple of hours and just think.  I've been out of touch with the Spiral while trying to settle down into five, upper-division college classes, and meet their barrage of demands made up of homework, familiarizing myself with the electronic bulletin board system, and adapting to a heavier workload.  The good news is...I'm actually ahead of the schedule, this time.  This is going to be an extremely long and personal blog post, but then again, it is about 11 weeks' worth of contemplation and news (the first part is just an update, the rest is not for the faint of mind):

I hope you've had a FANTASTIC New Year's, Christmas, Kwanzaa, Hanukkah, Winter Vacation, and/or Time Off Work!  I had an amazing time with the family as we headed out on a "solo run" (without extended family, which we haven't done for years) on Christmas to a casino that was hosting a LOBSTER BUFFET.  That dinner certainly blew my mind, considering I've never liked lobster...but the way they cooked theirs, I loved it!  No gifts this year, but that's almost a lie; that quality time with my parents and little sister was more than I could ask for.  We've had some ups and downs throughout history, so it dawned on me how lucky we were just to be able to see and laugh with one another.  Those Christmas movies I watched as a young'un are starting to seep into the heart and make some sense.  Ah, the magic of time...

Speaking of quality time, Hexythorn also visited me, and we had a wonderful week and a half together: driving up and down the state, getting her acquainted with my family (extended and immediate), and venturing to my favorite places in Northern California.  She's actually fond of the things my family and I eat (oh, how I've taken the food for granted...and still do!) and from what I last heard, is now loving Pho tremendously.  She also misses rice.  That's something I'll never understand, since I'm very westernized (yay burgers and pizza and lasagna and Mexican food!)  Alyssa played her first casino game over here, and was very quick to understand the strategies of video poker (it greatly differs from regular Poker in the sense of probabilities and randomization).  We also had the opportunity to introduce my family to their first perogies, too; my parents decided to stick with their baby octopi, while my sister, "T", Alyssa, and I helped ourselves to some extras.  (Behind the scenes note: while making them, Alyssa thought the Polish dumplings would end up as an epic fail due to the unnaturally sticky texture of the dough...but, we managed!)

Throughout the visit, we've grown and bonded, and established that we indeed can continue this LDR.  Realistically, connections in this nature tend to be fragile, but with trust and open communication, it's possible to hold onto with unquestioning determination.  Anyway, if you're interested for whatever reason, more details can be found over at IceeHawt101 on YouTube, our collection of videos of our little conventions.

In addition to the beginning of the new year, my PVP team Perfect Catch and I ventured through the Arena, but not as much as before.  My class schedule and the ladies' sleep times have conflicted to a point where the only available time to do anything is over the weekend.  Sadly, such a period is only 2.5 days long.  Nevertheless, we are still evolving and developing as a team, and admittedly, our obstacles have grown, since more and more YouTube viewers (and players) are becoming familiar with our playstyle.  Some viewers have asked why we allow others to look at how we play from such a close proximity; the answer is that PVP at a team-scale is a difficult dance to "teach" step-by-step.

In 1v1, the mental flowchart that plays out in our heads is purely conditional upon the past 2-5 turns and anticipated 3 steps thereafter.  In other words, it's almost organized in how you analyze your and your opponent's health, pips, and mobility, and is almost repetitive to a point where guides for deck building can be created for specific situations and counters.  In 4v4, almost anything can happen, and it becomes a messy battle of psychology, where flowcharts will have flowcharts of their own.  Not every situation repeats itself, and not everyone is comfortable with either working with each other or with their current deck build.  Thus, even general guides can look extremely situational and almost "over the top" to someone in the hot seat.  In that situation, duelists should be paying attention to the current stats, and analyzing what they need to do, opposed to recalling someone else's past advice.  Thus, not too much is being compromised...and besides, we have fun developing new and surprising tactics now and then.

This semester is just the first of a long series that I want to take seriously.  "Seriously" meaning getting at least a 95% in every class...meaning I'm doing the reading before they're even assigned, or working out math theorems before given a lecture on it.  It's a huge part of advancing and developing yourself in life: going above and beyond.  Never settle for "what you already have..."  This is an especially important mindset, considering that we tend to think 90% or 80% or sometimes 70% of something is satisfactory.

There's more to college or higher education than just "fulfilling requirements."  It's about becoming a better human being, becoming enlightened.  Yes, homework is stressful and boring and mundane, but everything you acquire through life are building blocks to what you'll become one day...I promise.  Yes, even that Calculus class will count.  (My boss mentioned how he thought it was useless in the field he was going into, which was government administration; he admitted he was dead wrong).

Back then, I looked towards my courses as I would a job: something you "have" to do.  I didn't see a point in reading the assigned pages (especially when the professors would contribute the most to the discussions and lectures), or studying with devotion (this was actually due to my characteristic of being a "sponge," as my Calc teacher put it)...  I just went with the flow.  Steadily, I made less effort over time.

I can't quite remember when or where it happened, but during a point of where I was gaming professionally, I realized I had strayed too far from where I needed to be.  I wasn't productive or contributing anything to society, other than a little math tutoring.  This was awhile before I came to Wizard101...so the Kevin you know now was completely different back then.  You might have called me a pessimist, or rigid.  In high school, I participated for about a month as a peer counselor.  Hearing about drama and tragic life problems made me feel that we're all independent, struggling to survive at another being's expense.  "Community" was just a word to me where society expects something from you, and that you're obligated to do said "something."

Over the years, as I completed my course requirements for college, I noticed that what I perceived about the word "community" was totally misinformed.  During my self-development, I picked up a job with the state, and completed a surplus of college classes (from personal motivation, not through anyone else's demands or advice).  I began to appreciate more and more of what I was absorbing intellectually and academically, and felt a greater need to give a little something back when I saw the intrinsic beauty of human nature that we seldom see or recognize.

The whole point of sharing this is my indirect way of testifying that education, no matter what level, is more than what we perceive or think it is.  The people of older generations are helping us from repeating their mistakes, and they've become much more successful at doing so as our technology (and spread of information) grows.  The awesome thing that sets humans apart from other creatures is our ability to problem solve, remember, and philosophize (asking the questions about life, trying to determine meaning for ourselves opposed to mechanically following authorities' directions).  The more people that are involved in higher learning, the more useful wisdom they can pass down, especially when the preceding generation has over-analyzed and dissected their issues just like we are (and will keep doing).

"Humans are not perfect" may be the cliche saying, but what makes us awesome is not using the statement as an excuse to not become better or not improve.  Growth and development is exciting, to me; I mean, consider how we have automobiles instead of riding to work on a horse, or how we can communicate with each other with a few simple clicks of the button on a smart phone, or how we can share inspiring art without requiring transportation or manual delivery.  We really have it very easy, and it's only going to become easier...  But, this is not true for everyone.

Older generations, as we can observe, tend to have more difficulty utilizing the tools that make our lives easier today.  They either feel there's no need to do something different than what they're used to over a series of decades, or they lack the confidence and motivation to learn.  Every time a co-worker of mine calls me over to teach her something on Microsoft Office, I tend to have a voice in the back of my head that wonders if I'll ever be like this some day.  It's kind of scary, to be honest.  And, every time she thanks me, but fails to conceptualize or want to "learn how to fish" as the saying goes, I feel a little broken inside in addition to that worry.  I suppose that as I grow older and accumulate more and more knowledge, I'll end up seeing an overload of information, and perhaps succumb to the same habit of not wanting to learn anything new.  (I really hope it doesn't come to that, but I remind myself it's entirely possible.)  But, I digress...

Thus, learning really is about survival as a whole race, not just individually.  Mistakes happen globally and universally, and while most readers out there are too young to really worry about this now, my contemporaries and elders can empathize with the importance of opening one's mind and sharing/teaching.  Teachers have become the ultimate heroes of this Information Age as they debunk myths, brave the unknown, experiment with the undiscovered, and dive into the dark truths of the world.  In the end, they shape their students for living better lives so these newly educated can establish even better lives for their children, and so on.  If we appreciate the services we have today, like Twitter, Google, the automobile, smart phones, computers, and airplanes, then we need to take up that responsibility of loving and taking advantage of knowledge, and hope our descendants can carry out and handle the same passion.

Tuesday, December 20, 2011

What If...?: Survivor Mode

Happy Holidays, all!  Now that I'm done with finals and picking out my new classes for the Spring at the University, I'm ready to return to Wizard101-based activities!  I'll admit I've also been looking into a new game recently...which I'll have to share more about next time; it's called Cardmon Hero.

There was an exciting instance/dungeon in this game (one of many, actually) that required a different technique than the ones I used from Level 1 through 20.  Instead of standing around and casting spells like in most MMO-grinders, a solo player in Cardmon is required to run around this specific boss, because his hundred minions are all chasing you at the same time.  If I stood in one spot, they'd surround me, and I'd be taking 100 hits per second...  Ouch!  Thus, to combat from being surrounded (and to finish the instance in the time limit they allowed me), I had to summon my own minions and run circles around the mob, avoiding their attacks while letting my creatures knock them out one-by-one.  My creatures also had to stay within a certain range of me, or else they'd stop attacking; hence the circular path.  Slowly, the enemies diminished, and I could resume a stationary position to take out the boss next.

Having run around nearly 30 or 40 times, an idea sparked for me for Wizard101.  What if we had something similar to what other games call a "Survivor Mode"?  Now, the thought of a tower comes to mind, where you must extinguish a set number of monsters before you arrive at the boss (without the ability to freely refill potions and return to the instance).  That can be considered a type of "Survivor" style, but what I'm looking for is one that's a little more restrictive.  In other words, how about a battle that doesn't end until you slay a certain amount of creatures and a boss before you receive its rewards?

Imagine an old scroll unrolling to reveal a number in Shermlock font (bright red), indicating the number of Wooden Golems that must be destroyed before an upgraded, shinier Smogger appears.  Oh, he also cheats; you're not allowed to use single-target abilities on him (that goes for attacks, utility spells, etc.)  Something of that sort.

The challenge here is that short decks (Zerg/Blitz/Rush decks), usually built for a full team of wizards to end a battle quickly and effortlessly, become obsolete along with the strategy of building up a titanic attack that destroys everything in one hit.  Survivor Mode would require full decks of heals, shields, blades, globals, and, of course, Reshuffles.  In essence, you're no longer segregating different decks for different situations (short decks for farming, specially built decks for Storm bosses, etc.), but you're building an all-in-one deck...almost like a PvP deck, I suppose.

I'm certain that this is doable by KingsIsle.  In the Trial of Spheres, Tower of the Helephant, and Briskbreeze, we see bosses summoning allies for help, either as support or as distractions.  Even if you kill the first boss in the Trial of Spheres, there's a chance his minions will show up after his death, due to a structural rule within the coding.

Thus, let's have a counter in the corner of the screen that requires you to kill 100 Golems (that's 25 strong AOEs within your team) before Smogger 2.0 shows up, and you're allowed to keep your Pips, Health, and Mana from the last turn.  Deck Status stays the same, meaning discarded or used cards remain in the discard pile until Reshuffled.

Of course, there're slight flaws with how enjoyable Survivor Mode can be:  you might run into teammates who permanently AFK the entire time, or who don't have the right deck set-ups...but these are pretty general issues that can be found anywhere else.

So, what are your ideas to add, take away, or modify this proposed "Survivor Mode"?  Or, have you thought of something similar that's different in context or content?  Let me know down below!

Monday, December 5, 2011

Petnome Project: 2011 Holiday Contest

Holiday Contest!


Help us reveal the 20 abilities of the Yuletide Spirit beforeDecember 26, 2011 for a chance to win a Super Bundle!

PRIZE:
(Courtesy of our mysterious benefactor, once again!)


Rules:

  • The information you submit MUST be on the FIRST GENERATION Yuletide Spirit.
  • Yuletide Spirits created within the Hatchery are not eligible for data submission for this contest.
  • You may submit information more than once, as long as there is new and relevant info regarding this pet.
  • The Yuletide Spirit Petnome page will be updated ONCE, daily, at 12 AM PST, to ensure greater chances of winning for more people. 
  • Once the 20th ability has been discovered, the contest will close, and the drawing will begin. 
  • If the Yuletide Spirit is NOT completed by 12:00:00 AM Pacific Time on December 26, 2011, this contest is voided.
  • Kevin Battleblood, Alric Ravensinger, SorceressMiklai, and Cassandra Dragonheart of the Petnome Team are NOT eligible to enter. 



How to Enter:
1.  Visit the Yuletide Spirit Pet Page.
2.  If you see at least one ability that the Petnome Page does not have revealed yet, click on "Click Here to Help Us Complete This Pet!" and make a valid photo submission.
3.  Once verified that you've discovered this hidden ability, we'll add your name to the Contributor List for EACH new discovery.
4.  Each time your name is listed, that counts as one Raffle Ticket that goes towards a drawing for the Super Bundle card.  Because more than one person may discover a non-revealed ability, there is a chance there may be more than a total of 20 Raffle Tickets.

The drawing will be recorded to YouTube.  Contestants will be entered (per Raffle ticket) into a list on Random.org, which will be randomized SIX (6) times, and the top name will be selected as the winner.

If there are any questions or concerns, please Contact Us here, with "Yuletide Spirit Contest" placed in the Subject Line.

Saturday, December 3, 2011

How to Create an In-Game Christmas Tree


Hey, all!

Last year, my PVP team and I took this holiday photo in front of a tree that I made in December 2010.  This year, I'll take you behind-the-scenes so you can create one of your very own:


Happy Holidays!

Tuesday, November 22, 2011

What If...?: Fusion Magic

As cheating bosses -- and, potentially, mobs -- become more prevalent, teamwork and playing with a partner (or three) become even more valuable concepts to completing Wizard101 battles successfully.  Venturing with someone whose school matches yours increases your chances of supporting one another, since you can use the same Blades and Traps.  In fact, my Storm Wizard and a friend's Diviner were able to quest all the way to Malistaire after we received Tempest without needing to heal; we demolished the mobs before we took any damage.  Another beneficial -- and more effective -- tactic of teamwork is questing with someone that's the opposite of your school (Fire and Ice, Myth and Storm, Death and Life) to virtually eliminate the need for Prisms (or conversions).  Cassandra Hexthorn and I are able to fly through mob battles just by using our Rank 4 AOE and a few modifiers; she can handle the Ice creatures that I despise, while I wipe out the Fire-based enemies that resist her.  And, other than just ending battles faster, a variety of schools (especially in a full team) is the most optimal tool at anyone's disposal.  Without being able to synchronize effective combos, such as using Steal Ward or Pierce Train to break a cheater's 90% Tower Shield before a Fire or Storm attack is executed, duels can take a copious amount of time.  Let alone, as this game evolves, soloing isn't becoming any easier.  Heck, even the Rhino mount is advocating for increased social interaction!

When we look at the history of game-changing mechanics, there's a common theme to what these updates are focused on.  Critical and Block Ratings, Advanced Pets, Astral Magic, and Armor Piercing (coming soon with Zafaria) can all benefit a single player, whether or not they have teammates.  In other words, when my questing allies have logged off, all of these features (Critical, Pets, Astral, Piercing, etc.) are still available to me, and I'm not losing out on anything when my friends are offline.  It feels great to be able to play and not have to be dependent on matching schedules with someone else.

However, what if there was a game mechanic or feature that becomes an incentive (or a reward) for practicing teamwork and/or coordination between multiple schools?  Instead of four Storm Wizards being the most effective bulldozer to mow down normal mobs, why don't we introduce Fusion Magic, where a tertiary effect occurs when two or more specific schools lay out their spells in succession?

This idea is actually inspired from my Atlantica Online days and from contemplating how it'd feel to be a mob that was drenched in a fierce Tempest and suddenly frozen by a Blizzard follow-up attack.  In AO, when certain DoTs were stacked on top of one another, they'd produce an entirely new spell that would affect the targets in a unique fashion that couldn't be accomplished if the DoTs were cast separate of one another.  For example, if Break Down (visual effect of an earthquake, physical DoT) and Chaos Wind (a vortex of wind magic, elemental DoT) were played consecutively, the affected units are affected by a new spell called Destructive Wind.

If this were implemented into Wizard101, imagine all the different possibilities and outcomes that would follow:
  • Let's say one mechanic would require a new spell called "Fusion," which is a pair of Universal Prisms, meaning any school will affect them.  Two Prisms are placed upon one target.

    To use "Fusion," two attacks of opposite schools must damage the target consecutively (one right after another, without any other school in between).  In other words once the Prisms are placed, a Fire-then-Ice or Ice-then-Fire combo must take place -- it can be on the same OR different turns (under the condition that no other school's spell uses up the second Prism).  Thus, DoTs like Fire Dragon and Snow Angel must be timed correctly, or else one of the ticks from one school will remove the second Prism, nullifying the "Fusion" spell.

    If a "Fusion" is used correctly, the following events can occur:

    If Fire Dragon followed after Snow Angel, for example, it'd create a spell/effect called "Steam Wall."

    (The Snow Angel  tick is removed, only to be replaced by a tick that's silver/grey.  This tick would not do any damage, but it will last for two rounds after it has been placed, and not allow the victim to cast any magic upon anyone else but themselves.  It is almost like a "blindness" effect, where self-target spells do not fizzle, but anything else that targets allies or enemies WILL fizzle.  Enemies and allies, however, can still target the afflicted creature/player.)

    If Snow Angel were to follow Fire Dragon, "Freezer Burn" would take place.

    (The Fire Dragon's tick is removed, replaced by a tick that's pearl white.  This tick would do very little Astral damage (50 per turn) for two rounds, and act as a Stun per tick.  Of course, if a Stun Shield is present, then a Stun is avoided while the shield is removed.  So, someone with 3 Stun Shields under Freezer Burn would have only 1 Stun Shield after the spell is exhausted.)

  • Or, what if any school could "fuse" with any school (except with its own), and what if the order the spells were used in didn't matter, as long as they were casted consecutively?

    Death and Myth could fuse to create "Shattered Dreams," which removes all charms on the target, and adds a 10% Weakness spell for every unique* charm on them (*though Elemental and Spiritual blades consist of three different charms, they will be counted as one single charm, as a whole).

    Storm and Fire could fuse to create "Acid Rain," which creates a personal bubble around the target (similar to Star magic) for three rounds, which imbues an additional 15% Armor Piercing to any incoming attack.  Thus, if an attacker already has 20% Armor Piercing on their spell, this bubble will increase it to 35% Armor Piercing onto the victim.  (Of course, the victim could always play another Star Magic spell to cut off its normal duration!)
Keep in mind that the concept of fusing is NOT meant for increasing damage (Meteor's damage + Blizzard's damage != fusing), but it is meant for creating an effect with unique properties on a chosen target.  Thus, it's possible that Fusion Magic will result in lowered damage output (like removing a Snow Angel tick in the first example), but, as I've explained to Ronan when he feels uneasy about using his Nova when he's stacked with three different types of Weaknesses, spells don't always have to deal significant damage to be useful.  

For example, while I may lose my Snow Angel tick in the Steam Wall spell, a hypothetical boss will be unable to cast anything onto anyone but itself for two rounds.  That means we could nullify a cheat (instant-fizzle, per Steam Wall's effect) together.  

I do have my solo-happy friends in mind, however.  So, I'll reiterate that these Fusion spells are not required to beat certain bosses, but rather, to help cut down time and act as an optional, auxiliary mechanic (just like Gardening, where you don't have to utilize this feature to be able to fight Morganthe).  I just feel that it would be interesting to introduce a type of "chemistry" where reactions occur between two different "elements."  Thus, with the Mastery Amulet and/or a minion, Fusion magic can be achieved without another player, and there still exists the essence of "team strategy," timing, and combination spells.

I'd like to hear your thoughts on this matter: whether you agree, disagree, or want to "fuse" your own ideas with mine, or make up some of your own spells using my prescribed system, please leave your responses down below!

Monday, November 21, 2011

Petnome's Pet Feeding List

Another tool/reference page the Petnome Project is providing and maintaining is a "library" of all the possible Pet Feeding rewards for certain items:  The Pet Feeding List.  If you need a quick way to access this without adding it to your favorites, just remember that you can find this over at the Petnome Project (one of the links at the top of the front page), or visit:


The link must be typed in verbatim to this, or else your browser will become lost in the interwebs!



If you'd like to help us out, please visit

Tuesday, November 15, 2011

Petnome Calculator 2.0.0 Released!

Right click and select "Save As..." to download it to your desktop, or simply left click the link below to use it through your web browser (Adobe Acrobat 6.0 or higher must be installed):



Sunday, November 13, 2011

Zafaria Test Realm Patched!

Recently, the Test Realm has been updated with a few new tweaks:



Transcription

Kevin:  Hey guys, Battleblood here.  So, there're some exciting updates in the game now, in Zafaria!  I'm actually on the Live Realm farming Nastrond -- I'll soon explain why we're farming here.  

First of all, there's been an update to the Henchmen.  You can actually fight with creatures of the Spiral...next to you.  So, you can literally have a Helephant -- well, not a Helephant, but one of the Black Cultists from Zafaria -- as a Level 70 Henchman.  They're supposed to be stronger, since they're more expensive.  I think they're 400 Crowns, but they're (supposedly) worth it.  They're worth buying -- I guess -- if you're in a rut, or if you're stuck somewhere.  They have higher Critical Rates...

At the same time, the creatures of the Spiral (in Zafaria) also have higher Critical Rates themselves.  Thus, your battles could be a lot longer than before.  I know their Health has spiked up along with their Critical Rates.  What that means is that there's a chance you might be spending much more time fighting than running around and questing, depending on how many teammates you have, and it might be harder to Block their Criticals.  You might have to shield more, or even use Conviction in your decks now, especially to ensure that you don't become stunned.  I remember from last night fighting Life mobs, and they've used Forest Lord on their first turn, and they actually saved up Pips to to another Forest Lord after that.  Because I was by myself, I had to work out some heals, get my own Vengeance up (so I can Critical better on them) and escape the battle faster to collect the Health wisps.  That's the good news: there's an abundant amount of Health wisps flying around.  Therefore, you might not struggle that much, but it's all about what you do in the battles now.

I don't know if the Bosses themselves have changed, but I'll do a Vlog on that when I get the chance.

As for now, Pet Feeding has also been tweaked a little bit!  But, before we get to that...

Some spells have been amp'ed up or nerfed:  there are the Sirens, which have been nerfed -- it went from 900-something damage to 800-something; Dr. Katzenstein's Monster has been renamed -- or, maybe it's always been that way (I haven't been paying attention) -- but it's called Dr. Von's Monster, and it does Life Steal still, but now it's buffed so that it adds a 25% Infection on the target; and, Chimera has about 30 damage added to each head, so it's an increase of 90 -- they didn't really add any other special effects (which is a little disappointing for some Balance wizards; I was kind of hoping that one of the heads might give a small DoT that does 90 damage to help remove shields from one Spiritual School).

The reason why I'm in Nastrond is because KingsIsle has expanded the window on what items can give Pet XP (PXP)!  To follow up on the last Vlog, where I said that it was based on regular or holiday Crowns items: now you can feed Auctionable items!  Last night, I went into the Bazaar, and bought a bunch of Level 0-1 Amulets (which gave Firecat), and started feeding my pet those.  It actually gained 1 XP here, and 1 XP there!  Most of the time, though, it received gold.

Now, that's not totally profitable if you're looking for an income of gold.  In the example above, I'm purchasing these Amulets for 38 gold each, but received only 2 gold back if my pet didn't gain XP.  My strategy is to collect as many Non-Auctionable items as possible, and feed that to my pets!  The cool part is that there is no difference between feeding your pet a No Auction item (and receiving gold for that) than selling it to a Shop Vendor (like the Seamstress, for example).  

So, what I'm doing here is collecting as many No Auction items as possible -- since it's from a high-level world, I'll have a chance of 4 XP per feed, if I get lucky.  Or, I can get the same gold I'd get if I sold it to a vendor, (plus some additional rewards like Reagents or Treasure Cards).

Plan to plant many Pink Dandelions, King Parsleys, Silver Trumpet Vines, or any of those plants that tend to give their own seeds at Mature or Elder.  I know that Silver Trumpet Vines sometimes like to give two of their own seeds at Elder; Prickley Bears also do this.  There's a small chance for Pet XP when you feed your pet these surplus seeds.

If your items are Auctionable, I would recommend selling to the Bazaar if you're short on gold, rather than feeding it to your pets.  If they're not Auctionable, you can feed those items on-the-go to make room for Auctionables!  If you'd like to see the results of the Pet Buffet Survey yourself, you can go to http://tinyurl.com/petnomefeedresults, or you can conveniently visit the Petnome Project and browse the links towards the top of the front page.  There will be a spreadsheet which has collected a bunch of data from numerous contributors, and if you scroll down towards the bottom, you'll pass the light-blue colored text (which represents the data accumulated before this Test Realm Patch) and come upon the current data in solid, black text.  It will help give an idea of which items are giving PXP!

Last, but not least, if you look at the Update Notes on the official site, they've scratched out the word "sometimes" and written in "occasionally" (in the Pet Feeding section).

I hope you've enjoyed this video; if you did, please Subscribe, Like, and/or Comment if you have some questions, and I hope to see you guys in the Spiral, and hope you've enjoyed your day!  Peace out!

Tuesday, November 8, 2011

How We've Truly "Transcended"

Why I think this title is a perfect fit for us as wizards AND as gamers...and a little info on the Pet Buffet Survey and small update to the Petnome Project:



Saturday, November 5, 2011

"Next World" Leveling Preparation

Ever reach the level cap and feel like you've accomplished everything, and end up ignoring the side quests hiding around the Spiral?  Or, if you are a hardcore "completionist," ever feel the need to clean out your Quest Book?  Here are some tips on how changing those impulses may be beneficial for the long run:

Haiku Interpretation of Zafaria and Upcoming Updates

Zafaria comes
Stampeding, my heart beating
With the native drums.

Soon, Legendaries
Become no more, searching for
Unbound Transcendence.

New monsters, new spells
Lie in wait by promised fate...
Of what strength, pray tell?

Decorations are
Becoming one, balancing
Their large, wrathful form.

Demonic creature
Speaks thrice; empty of advice,
But full of terror.

Pieces no longer
Resting in peace, but released
Combined and stronger.

Giant beasts charging
With an ivory present
Granted to a foe.

A shower of heat
To wash away confidence
From one’s enemies.

A corrosive spray
To drown away defenses
And immobilize.

Beauties of malice
Evoke a cold melody
For those who listen.

Spheres of translucence:
One aiding blessings, while
One's eye for an eye.

In flows new concepts:
Penetrating resistance,
And pet engorging,


Aside from small games,
Critters and creatures shall fight
A large invasion

Along a long path
Foes arrive with stubborn drives;
No rest 'til their end.

Warriors, shamans,
And elders alike struggle
With their own kinship.

Ominous evil
Of parasitic nature
Infests lands and hearts.

Water defiled,
Spirits crushed like fine powder,
Homeland turned war zone.

Harmony shaken,
The black widow is spinning
Her destructive web...

It is now the time
To seek out the Dark Nest's queen
And purge her poison.

Uncover secrets
And restore alliances;
Enlighten yourselves.

Under the red sky,
Wizards will raise their wands high;
To cast back darkness.


(Add your own haiku
Within the comments section
For Zafaria!)